//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- // GambleKit Copyright (C) 2014 Ivan Donev // // This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // contact: gamblekit@gmail.com //-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- #include "GkWindowsThread.h" DWORD WINAPI GkWindowsThread::ExecuteThread(LPVOID lpParam) { GkWindowsThread *instance = (GkWindowsThread*)lpParam; int result = instance->Execute(); instance->exited = true; return result; } void GkWindowsThread::SleepX(int milliseconds) { Sleep(milliseconds); } GkWindowsThread::GkWindowsThread(void) { this->handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) GkWindowsThread::ExecuteThread, this, 0, &this->id); this->terminated = this->handle == NULL; this->exited = terminated; } GkWindowsThread::~GkWindowsThread(void) { if(this->handle == NULL) return; this->terminated = true; while (!this->exited) Sleep(0); CloseHandle(this->handle); }