#pragma once #include "..\..\GkDefinitions.h" #include "..\GkGameReelModel.h" class GKDLLCLASS GkGameReelStripModel : public GkGameReelModel { public: int numSymbols; int *symbolStrip; int stripPosition; GkGameReelStripModel(int numItems, int numSymbols, ...); ~GkGameReelStripModel(void); int GetSymbol(); void GenerateReel(); void GenerateReelZero(); };