//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- // GambleKit Copyright (C) 2014 Ivan Donev // // This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // contact: gamblekit@gmail.com //-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- #include "GkGameEntity.h" #include "GkGame.h" GkGameEntity::GkGameEntity() { } GkGameEntity::~GkGameEntity(void) { } void GkGameEntity::MouseDown(int x, int y) { } void GkGameEntity::MouseUp(int x, int y) { } void GkGameEntity::Process(GkGame *game) { } void GkGameEntity::Draw(GkGame *game) { } bool GkGameEntity::IsMouseOver(int x, int y) { return false; } void GkGameEntity::OnMouseClicked() { } bool GkGameEntity::GetBoundaries(int *x1, int *y1, int *x2, int*y2) { return false; }