#include "CustomGame.h" #include "Pages\MainPage.h" const wchar_t *CustomGame::settingsFileName = L"..\\Settings.dat"; const wchar_t *CustomGame::screenShotsFileExp = L"..\\Logging\\Plays\\play{0}.jpg"; CustomGame::CustomGame(GkGraphicsDevice *graphicsDevice, GkSoundDevice *soundDevice) : GkGame(graphicsDevice, soundDevice) { this->logGamePlay = new GkLogFile(L"..\\Logging\\GamePlay.log"); //this->settings = new Settings(CustomGame::settingsFileName, this); this->AddGamePage(new MainPage(this)); } CustomGame::~CustomGame(void) { delete this->logGamePlay; //delete this->settings; }