#pragma once #include "..\..\..\GkDefinitions.h" #include "..\..\GkGameEntity.h" #include "..\GkGameText.h" class GKDLLCLASS GkGameTextsIntBinding : public GkGameEntity { public: int * valueAddress; int numGameTexts; GkGameText **gameTexts; GkGameTextsIntBinding(int* valueAddress, int numGameTexts, ...); ~GkGameTextsIntBinding(void); void Process(GkGame *game); };