//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- // GambleKit Copyright (C) 2014 Ivan Donev // // This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // contact: gamblekit@gmail.com //-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- #include "GkGameTextsIntBinding.h" #include "..\..\..\Utils\GkStrings.h" GkGameTextsIntBinding::GkGameTextsIntBinding(int* valueAddress, int numGameTexts, ...) : GkGameEntity() { this->valueAddress = valueAddress; this->numGameTexts = numGameTexts; GkGameText **parameters = (GkGameText **)((int)&numGameTexts + 4); this->gameTexts = new GkGameText*[this->numGameTexts]; for (int i = 0; i < this->numGameTexts; i++) this->gameTexts[i] = parameters[i]; } GkGameTextsIntBinding::~GkGameTextsIntBinding(void) { delete[] this->gameTexts; } void GkGameTextsIntBinding::Process(GkGame *game) { for (int i = 0; i < this->numGameTexts; i++) this->gameTexts[i]->SetText(GkStrings::IntToString(*this->valueAddress).c_str()); }