#pragma once #include "..\..\..\GkDefinitions.h" #include "..\..\GkGameEntity.h" #include "..\GkGameText.h" class GKDLLCLASS GkGameTextsFormatIntBinding : public GkGameEntity { public: int numValues; int **valueAddresses; wchar_t **values; int numGameTexts; GkGameText **gameTexts; wchar_t *format; GkGameTextsFormatIntBinding(const wchar_t *format, int numValues, int numGameTexts, ...); ~GkGameTextsFormatIntBinding(void); void Process(GkGame *game); };