#pragma once #include "..\..\..\GkDefinitions.h" #include "..\..\GkGameEntity.h" #include "..\..\Entities\GkGameButton.h" class GKDLLCLASS GkGameButtonsBinding : public GkGameEntity { public: int numGameButtons; GkGameButton **gameButtons; bool enabled; bool pushedValue, clickedValue; GkGameButtonsBinding(int numGameButtons, ...); ~GkGameButtonsBinding(void); void SyncPush(int syncButtonIndex); void SyncClick(int syncButtonIndex); void Process(GkGame *game); };