#pragma once #include "..\GkDefinitions.h" #include "..\Base\GkBase.h" #include "GkAnimatedTexture.h" class GKDLLCLASS GkAnimatedFont : public GkBase { public: wchar_t *charMap; int numLetters, numFrames; float framesPerSecond; GkAnimatedTexture **letterTextures; GkAnimatedFont::GkAnimatedFont(const wchar_t *charMap, int numFrames, float framesPerSecond = 25.0f); GkAnimatedFont::~GkAnimatedFont(void); void GkAnimatedFont::LoadAnimatedLetter(int letterIndex, void *data, int dataSize); };