#pragma once #include "..\CustomGame.h" class MainPage : public GkGamePage { public: static const int ReelItem_Space = 0, ReelItem_Cherry = 1, ReelItem_Grape = 2, ReelItem_Lemon = 3, ReelItem_7 = 4, ReelItem_Bar1 = 5, ReelItem_Bar2 = 6, ReelItem_Bar3 = 7; GkGameClickButton *btnStart, *btnBet, *btnLines; GkGameText *textCredits, *textWinning, *textBet, *textLines; GkGameAnimation *lineAnimations[5]; GkGameReels *reels; GkGameReelsCombinationGenerator *combinationsGenerator; GkGameWinningsModel *winningsModel; GkGameWinningsAnalyzer *winningsAnalyzer; int bet, lines, winning, credits; bool isPlayingReels; GkSoundSource *sndReels, *sndReelStop, *sndBlip, *sndGameOver, *sndWinBig, *sndWinSmall; MainPage(CustomGame *game); ~MainPage(void); void Process(GkGame *game); };