#pragma once #include "..\Engine\GambleKit.h" //#include "Settings.h" //#include "Dictionary.h" struct LogRecordGamePlay { DateTime time; int bet; int winning; }; class MainPage; class MainMenuPage; class CustomGame : public GkGame { public: static const wchar_t *dataFileName, *settingsFileName; static const wchar_t *screenShotsFileExp; bool isPayingCredits; int creditsPayed; //Settings *settings; GkLogFile *logGamePlay; MainPage *mainPage; MainMenuPage *mainMenuPage; CustomGame(GkGraphicsDevice *graphicsDevice, GkSoundDevice *soundDevice); ~CustomGame(void); };