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@@ -0,0 +1,20 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Project1", "Project1\Project1.vcxproj", "{F439F87E-CA70-407F-9C1A-08BDE243C96C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|Win32 = Debug|Win32
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||||
Release|Win32 = Release|Win32
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||||
EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{F439F87E-CA70-407F-9C1A-08BDE243C96C}.Debug|Win32.ActiveCfg = Debug|Win32
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{F439F87E-CA70-407F-9C1A-08BDE243C96C}.Debug|Win32.Build.0 = Debug|Win32
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{F439F87E-CA70-407F-9C1A-08BDE243C96C}.Release|Win32.ActiveCfg = Release|Win32
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||||
{F439F87E-CA70-407F-9C1A-08BDE243C96C}.Release|Win32.Build.0 = Release|Win32
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
EndGlobal
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@@ -0,0 +1,89 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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||||
<ProjectConfiguration Include="Debug|Win32">
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||||
<Configuration>Debug</Configuration>
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||||
<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{F439F87E-CA70-407F-9C1A-08BDE243C96C}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>Project1</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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<ItemGroup>
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<ClCompile Include="main.cpp" />
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<ClCompile Include="Tower.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="main.h" />
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<ClInclude Include="Tower.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Tower.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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</ItemGroup>
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||||
<ItemGroup>
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||||
<ClInclude Include="main.h">
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||||
<Filter>Header Files</Filter>
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</ClInclude>
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||||
<ClInclude Include="Tower.h">
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<Filter>Header Files</Filter>
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||||
</ClInclude>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,116 @@
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#include "Tower.h"
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int Tower::s_Discs = 0;
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Tower::Tower(int id)
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{
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Tower(5, id);
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}
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Tower::Tower(int num, int id)
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{
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towerID = id;
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s_Discs = num;
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hanoi = vector<bool> (num);
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for (int i = 0; i > num; i++)
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{
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hanoi.at(i) = false;
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}
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}
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Tower::~Tower()
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{
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hanoi.clear();
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}
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int Tower::getdnum()
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{
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return s_Discs;
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}
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bool Tower::setAt(int i, bool in)
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{
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if (i > s_Discs || i < 0) // yay input validation
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{
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return false;
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}
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else
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{
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hanoi.at(i) = in;
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return true;
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}
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}
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bool Tower::isSetAt(int i)
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{
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if (i > s_Discs || i < 0) // yay input validation
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{
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return false;
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}
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else
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{
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return hanoi.at(i);
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}
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}
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void Tower::setAll(bool in)
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{
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for (int i = 0; i < s_Discs; i++)
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{
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hanoi.at(i) = in;
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}
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}
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void Tower::println(int num)
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{
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string diff_spc3 = "";
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string diff_spc2 = "";
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for (int i = 0; i < s_Discs + 1; i++)
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{
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diff_spc2 += " ";
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if (i < s_Discs -2) // magic number is -2 becuase 2 hours of testing says so
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diff_spc3 += " ";
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}
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if (num < s_Discs)
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{
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// tower lines
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int diff = s_Discs - num;
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string diff_spc = "";
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for (int i = 0; i < diff; i++)
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{
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diff_spc += " ";
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}
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if (hanoi.at(num) == true)
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{
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string out = "";
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char hold = ' ';
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for (int i = 0; i <= num; i++)
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{
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hold = 220; // drawing lower halfblock
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out += hold;
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}
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hold = 219; // drawing fullblock;
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//hold = '|';
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cout << diff_spc << out << hold << out << diff_spc;
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}
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else
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{
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char hold = ' ';
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hold = 219; // drawing fullblock;
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//hold = '|';
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cout << diff_spc2 << hold << diff_spc2;
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}
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}
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else
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{
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// last line is always tower id
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cout << diff_spc3 << "Tower " << towerID << diff_spc3;
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}
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}
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int Tower::getTowerID()
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{
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return towerID;
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}
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@@ -0,0 +1,36 @@
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#ifndef _tower_h
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#define _tower_h
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#include <string>
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#include <iostream>
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#include <vector>
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#include <algorithm>
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using namespace std;
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class Tower
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{
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public:
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Tower(int);
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Tower(int, int);
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~Tower();
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bool isSetAt(int i);
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bool setAt(int i, bool in);
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int getdnum();
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int getTowerID();
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void println(int num);
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void setAll(bool in = true);
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//friend ostream& operator<<(ostream& os, const Tower& tower);
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private:
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int towerID;
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static int s_Discs;
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vector<bool> hanoi;
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};
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#endif
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@@ -0,0 +1,222 @@
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/***********************************************
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* Project 1 - COM380 - S. Mayer
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* By: Amrit Panesar - 77260
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* Toners of Hanoi
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***********************************************/
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#include "main.h"
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using namespace std;
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// Not unicode safe
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// who wants to use silly wide characters anyways
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int main(int argc, char* argv[])
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{
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#ifdef _WIN32
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// Remember how things were when we started
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HANDLE hstdout = GetStdHandle( STD_OUTPUT_HANDLE );
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CONSOLE_SCREEN_BUFFER_INFO csbi;
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GetConsoleScreenBufferInfo( hstdout, &csbi );
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SetConsoleTextAttribute( hstdout, 0x1E );
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ClearScreen();
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#endif // _WIN32
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vector<Tower> tvecs;
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int towers = 3;
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int discs = 5;
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cout << "Before we begin, how many discs would you like to solve for?" << endl;
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int num = 0;
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while (num < 3)
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{
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cout << "Please enter a number greater than three" << endl << ": ";
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string hold = "";
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cin >> hold;
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istringstream ss(hold);
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ss >> num;
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if (ss.fail())
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{
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cout << "Error: invalid integer specified, please try again." << endl;
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}
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else if (num < 3)
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{
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cout << "Error: Please specify an integer greater than three" << endl;
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num = 0;
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}
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}
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cout << "Input accepted." << endl;
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cout << "Creating "<< num << " discs." << endl;
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discs = num;
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for (int i = 0; i < towers; i++)
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{
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tvecs.push_back(Tower(discs, i));
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}
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tvecs.at(0).setAll();
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cout << "Initial state: " << endl << endl;
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println(tvecs);
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if (discs > 11)
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{
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cout << endl;
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cout << "Disclaimer: As you can see, with a disc count higher than 11, it looks crappy." << endl;
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cout << "Please use the Console2 program (or Windows PowerShell) for a better experiance" << endl;
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cout << endl;
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}
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pause();
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ClearScreen();
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creepyLoop("Towers of Hanoi");
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int totalMoves = movePieces(tvecs, discs - 1, 0, 2, 1, 0);
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pause();
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ClearScreen();
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cout << "Final state: " << endl << endl;
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println(tvecs);
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cout << "Finished with " << totalMoves << " moves." << endl;
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cout << endl << endl;
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cout << "Thanks for playing!" << endl;
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pause();
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#ifdef _WIN32
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SetConsoleTextAttribute( hstdout, csbi.wAttributes);
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#endif // _WIN32
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return 0;
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}
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void println(vector<Tower> &tvecs)
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{
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int discs = tvecs.at(0).getdnum();
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int towers = tvecs.size();
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for (int i = 0; i < discs + 1; i++)
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{
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for (int j = 0; j < towers; j++)
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{
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tvecs.at(j).println(i);
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}
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cout << endl;
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}
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cout << endl;
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}
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int movePieces(vector<Tower> &tvecs, int currentStack, int from, int to, int helper, int moveaccumulator)
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{
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moveaccumulator++;
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if (currentStack == 0)
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{
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tvecs.at(from).setAt(currentStack, false);
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tvecs.at(to).setAt(currentStack, true);
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println(tvecs);
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}
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else
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{
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moveaccumulator = movePieces(tvecs, currentStack - 1, from, helper, to, moveaccumulator);
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tvecs.at(from).setAt(currentStack, false);
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tvecs.at(to).setAt(currentStack, true);
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println(tvecs);
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moveaccumulator = movePieces(tvecs, currentStack - 1, helper, to, from, moveaccumulator);
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}
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return moveaccumulator;
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}
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void creepyLoop(string input)
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{
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int num = input.length() + 12;
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string diffs = centerLine(num);
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cout << diffs << input << " ";
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sleep(500);
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cout << ".";
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sleep(500);
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cout << " ";
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sleep(500);
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cout << ".";
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sleep(500);
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cout << " ";
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sleep(500);
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cout << ".";
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cout << endl << endl;
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}
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string centerLine(string in)
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{
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int len = in.length();
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return centerLine(len);
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}
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string centerLine(int len)
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{
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int diff = (len % 80)/2;
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string strDiff = "";
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for (int i = 0; i < len; i++)
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{
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strDiff += " ";
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}
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return strDiff;
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}
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||||
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||||
void pause()
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{
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cout << "Press any key to continue . . .";
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_getch(); // silly posix..
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cout << endl;
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||||
}
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||||
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||||
void sleep(int in)
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||||
{
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#ifdef _WIN32
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Sleep(in);
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#elif __linux__
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usleep(in);
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||||
#endif
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||||
}
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||||
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||||
void ClearScreen()
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||||
{
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||||
#ifdef _WIN32
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||||
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||||
HANDLE conOut = GetStdHandle( STD_OUTPUT_HANDLE );
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||||
if (conOut == INVALID_HANDLE_VALUE)
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||||
return;
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||||
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||||
DWORD count, cellCount;
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||||
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||||
//Get the number of cells in the current buffer
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||||
CONSOLE_SCREEN_BUFFER_INFO csbi;
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||||
if (!GetConsoleScreenBufferInfo(conOut, &csbi))
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||||
return;
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||||
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||||
cellCount = csbi.dwSize.X *csbi.dwSize.Y;
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||||
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||||
//Fill the entire buffer with spaces
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||||
COORD origin = { 0, 0 };
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||||
if (!FillConsoleOutputCharacter(conOut, (TCHAR) ' ', cellCount, origin, &count))
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||||
return;
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||||
|
||||
//Fill the entire buffer with the current colors and attributes
|
||||
if (!FillConsoleOutputAttribute(conOut, csbi.wAttributes, cellCount, origin, &count))
|
||||
return;
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||||
|
||||
//Move the cursor to 0,0
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||||
SetConsoleCursorPosition(conOut, origin);
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||||
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||||
#elif __linux__
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||||
|
||||
if (!cur_term)
|
||||
{
|
||||
int result;
|
||||
setupterm (NULL, STDOUT_FILENO, &result);
|
||||
|
||||
if (result <= 0)
|
||||
return;
|
||||
}
|
||||
putp(tigetstr("clear" ));
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
#ifdef _WIN32
|
||||
#ifndef VC_EXTRALEAN
|
||||
#define VC_EXTRALEAN
|
||||
// no clue what this does, but lets be EXTRALEAN
|
||||
#endif // !VC_EXTRALEAN
|
||||
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
// look how lean and mean we are!
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif // !WIN32_LEAN_AND_MEAN
|
||||
|
||||
#include <Windows.h>
|
||||
#elif __linux__
|
||||
#include <unistd.h>
|
||||
#include <term.h>
|
||||
#endif
|
||||
|
||||
#ifndef _main_h
|
||||
#define _main_h
|
||||
/* just your run of the mill header file */
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <conio.h>
|
||||
|
||||
#include <vector>
|
||||
#include "Tower.h"
|
||||
|
||||
void pause();
|
||||
void sleep(int in);
|
||||
void creepyLoop(string in);
|
||||
void println(vector<Tower> &tvecs);
|
||||
void ClearScreen();
|
||||
int getInput(string prompt);
|
||||
|
||||
int movePieces(vector<Tower> &tvecs, int currentStack, int from, int to, int helper, int moveaccumulator);
|
||||
|
||||
string centerLine(string in);
|
||||
string centerLine(int len);
|
||||
|
||||
#endif // !_main_h
|
||||
Reference in new issue
Block a user