Lab2/Proejct3/Project4
Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Lab2", "Lab2\Lab2.vcxproj", "{31BF97FC-4530-46FE-8320-370670099068}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{31BF97FC-4530-46FE-8320-370670099068}.Debug|Win32.ActiveCfg = Debug|Win32
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{31BF97FC-4530-46FE-8320-370670099068}.Debug|Win32.Build.0 = Debug|Win32
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{31BF97FC-4530-46FE-8320-370670099068}.Release|Win32.ActiveCfg = Release|Win32
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{31BF97FC-4530-46FE-8320-370670099068}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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// Lab2.cpp : Defines the entry point for the console application.
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//
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#include "Lab2.h"
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#include <stdio.h>
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#include <string.h>
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#include <memory.h>
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#include <conio.h>
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#include <malloc.h>
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my_basic_structure_1 *pArray[LGBUFSIZE];
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my_basic_structure_1 *pArray2[REGBUFSIZE];
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my_basic_structure_1 *mbsPtr;
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my_basic_structure_1 *mbsPtr2;
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int i, j, k = 0;
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void init() {
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for (i = 0; i < LGBUFSIZE; i++) {
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pArray[i] = (my_basic_structure_1*)malloc(sizeof(my_basic_structure_1));
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memset(pArray[i], '\0', sizeof(my_basic_structure_1));
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}
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mbsPtr = (my_basic_structure_1*) malloc(sizeof(my_basic_structure_1) * REGBUFSIZE);
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mbsPtr2 = mbsPtr;
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for (i = 0; i < REGBUFSIZE; i++) {
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memset(mbsPtr2, '\0', sizeof(my_basic_structure_1));
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mbsPtr2++;
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}
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}
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int main(int argc, char **argv)
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{
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init();
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pause();
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cleanup();
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return 0;
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}
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void cleanup() {
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for (i = 0; i < LGBUFSIZE; i++) {
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free(pArray[i]);
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}
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}
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void pause() {
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printf("\n%s\n", "Press any key to continue. . . ");
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getch();
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}
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// Header file
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#define LGBUFSIZE 1024
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#define REGBUFSIZE 256
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#define SMBUFSIZE 64
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typedef struct {
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int a;
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int b;
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char buff[SMBUFSIZE];
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}my_basic_structure_1;
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void init();
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void cleanup();
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void pause();
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{31BF97FC-4530-46FE-8320-370670099068}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>Lab2</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<Text Include="ReadMe.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Lab2.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Lab2.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<Text Include="ReadMe.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Lab2.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Lab2.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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========================================================================
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CONSOLE APPLICATION : Lab2 Project Overview
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========================================================================
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AppWizard has created this Lab2 application for you.
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This file contains a summary of what you will find in each of the files that
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make up your Lab2 application.
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Lab2.vcxproj
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This is the main project file for VC++ projects generated using an Application Wizard.
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It contains information about the version of Visual C++ that generated the file, and
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information about the platforms, configurations, and project features selected with the
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Application Wizard.
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Lab2.vcxproj.filters
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This is the filters file for VC++ projects generated using an Application Wizard.
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It contains information about the association between the files in your project
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and the filters. This association is used in the IDE to show grouping of files with
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similar extensions under a specific node (for e.g. ".cpp" files are associated with the
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"Source Files" filter).
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Lab2.cpp
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This is the main application source file.
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/////////////////////////////////////////////////////////////////////////////
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Other standard files:
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StdAfx.h, StdAfx.cpp
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These files are used to build a precompiled header (PCH) file
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named Lab2.pch and a precompiled types file named StdAfx.obj.
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/////////////////////////////////////////////////////////////////////////////
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Other notes:
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AppWizard uses "TODO:" comments to indicate parts of the source code you
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should add to or customize.
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/////////////////////////////////////////////////////////////////////////////
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@@ -0,0 +1,8 @@
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#pragma once
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// Including SDKDDKVer.h defines the highest available Windows platform.
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// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
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// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
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#include <SDKDDKVer.h>
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