Archives from S:\ Drive
Good to keep around methinks
This commit is contained in:
1 parent
eadaf70b9e
commit
6dd63cc439
606 files changed
+50212
No files matched your search
@@ -0,0 +1,65 @@
|
||||
// Pong.h
|
||||
// Pong class definition (represents a game of Pong).
|
||||
#ifndef PONG_H
|
||||
#define PONG_H
|
||||
|
||||
#include <Ogre.h> // Ogre class definition
|
||||
using namespace Ogre; // use the Ogre namespace
|
||||
|
||||
#include <OIS\OISEvents.h> // OISEvents class definition
|
||||
#include <OIS\OISInputManager.h> // OISInputManager class definition
|
||||
#include <OIS\OISKeyboard.h> // OISKeyboard class definition
|
||||
|
||||
class Ball; // forward declaration of class Ball
|
||||
class Paddle; // forward declaration of class Paddle
|
||||
|
||||
enum Players { PLAYER1, PLAYER2 };
|
||||
|
||||
class Pong : public FrameListener, public OIS::KeyListener
|
||||
{
|
||||
public:
|
||||
Pong(); // constructor
|
||||
~Pong(); // destructor
|
||||
void run(); // run a game of Pong
|
||||
|
||||
// handle keyPressed and keyReleased events
|
||||
bool keyPressed( const OIS::KeyEvent &keyEventRef );
|
||||
bool keyReleased( const OIS::KeyEvent &keyEventRef );
|
||||
|
||||
// move the game objects and control interactions between frames
|
||||
virtual bool frameStarted( const FrameEvent &frameEvent );
|
||||
virtual bool frameEnded( const FrameEvent &frameEvent );
|
||||
static void updateScore( Players player); // update the score
|
||||
|
||||
private:
|
||||
void createScene(); // create the scene to be rendered
|
||||
static void updateScoreText(); // update the score on the screen
|
||||
|
||||
// Ogre objects
|
||||
Root *rootPtr; // pointer to Ogre's Root object
|
||||
SceneManager *sceneManagerPtr; // pointer to the SceneManager
|
||||
RenderWindow *windowPtr; // pointer to RenderWindow to render scene in
|
||||
Viewport *viewportPtr; // pointer to Viewport, area that a camera sees
|
||||
Camera *cameraPtr; // pointer to a Camera in the scene
|
||||
|
||||
// OIS input objects
|
||||
OIS::InputManager *inputManagerPtr; // pointer to the InputManager
|
||||
OIS::Keyboard *keyboardPtr; // pointer to the Keyboard
|
||||
|
||||
// game objects
|
||||
Ball *ballPtr; // pointer to the Ball
|
||||
Paddle *leftPaddlePtr; // pointer to player 1's Paddle
|
||||
Paddle *rightPaddlePtr; // pointer to player 2's Paddle
|
||||
|
||||
// variables to control game states
|
||||
bool quit, pause; // did user quit or pause the game?
|
||||
Real time; // used to delay the motion of a new Ball
|
||||
static bool wait; // should the Ball's movement be delayed?
|
||||
|
||||
static int player1Score; // player 1's score
|
||||
static int player2Score; // player 2's score
|
||||
}; // end class Pong
|
||||
|
||||
#endif // PONG_H
|
||||
|
||||
|
||||
Reference in new issue
Block a user