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Good to keep around methinks
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Amrit Panesar committed 2015-04-01 21:23:15 -07:00
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commit 6dd63cc439
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// Paddle.h
// Paddle class definition (represents a paddle in the game).
#ifndef PADDLE_H
#define PADDLE_H
#include <Ogre.h> // Ogre class definition
using namespace Ogre; // use the Ogre namespace
class Paddle
{
public:
// constructor
Paddle( SceneManager *sceneManagerPtr, String paddleName,
int positionX);
~Paddle(); // destructor
void addToScene(); // add a Paddle to the scene
void movePaddle( const Vector3 &direction ); // move a Paddle
private:
SceneManager* sceneManagerPtr; // pointer to the SceneManager
SceneNode *nodePtr; // pointer to a SceneNode
String name; // name of the Paddle
int x; // x coordinate of the Paddle
}; // end of class Paddle
#endif // PADDLE_H