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Good to keep around methinks
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@@ -0,0 +1,20 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Project1", "Project1\Project1.vcxproj", "{28F4A708-4627-43EF-B148-DDA0ACBDBBC9}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{28F4A708-4627-43EF-B148-DDA0ACBDBBC9}.Debug|Win32.ActiveCfg = Debug|Win32
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{28F4A708-4627-43EF-B148-DDA0ACBDBBC9}.Debug|Win32.Build.0 = Debug|Win32
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{28F4A708-4627-43EF-B148-DDA0ACBDBBC9}.Release|Win32.ActiveCfg = Release|Win32
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{28F4A708-4627-43EF-B148-DDA0ACBDBBC9}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@@ -0,0 +1,67 @@
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#include <iostream>
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#include <string>
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#include "Player.h"
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using namespace std;
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Player::Player(int score, int health, string name)
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{
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setScore(score);
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setHealth(health);
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setName(name);
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}
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void Player::setScore(int score)
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{
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if ( score <= 0 )
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{
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score = 0;
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}
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iScore = score;
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}
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int Player::getScore()
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{
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if ( iScore <= 0 )
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{
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iScore = 0;
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}
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return iScore;
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}
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void Player::setHealth(int health)
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{
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if ( health >= 0 && health <= 100 )
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{
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iHealth = health;
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}
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}
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int Player::getHealth()
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{
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if ( iHealth <= 0 )
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{
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iHealth = 0;
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}
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if ( iHealth >= 100 )
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{
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iHealth = 100;
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}
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return iHealth;
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}
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void Player::setName(string name)
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{
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sName = name;
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}
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string Player::getName()
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{
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return sName;
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}
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void Player::display()
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{
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cout << "\tScore: " << getScore() << endl;
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cout << "\tHealth: " << getHealth() << endl;
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}
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@@ -0,0 +1,23 @@
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#include <string>
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using namespace std;
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class Player {
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private:
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int iScore;
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int iHealth;
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string sName;
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public:
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Player(int score, int health, string name);
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void setScore(int score);
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int getScore();
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void setHealth(int health);
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int getHealth();
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string getName();
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void setName(string Name);
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void display();
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};
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@@ -0,0 +1,72 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{28F4A708-4627-43EF-B148-DDA0ACBDBBC9}</ProjectGuid>
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<RootNamespace>Project1</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="Player.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp" />
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<ClCompile Include="Player.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Player.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Player.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,87 @@
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/*****************************************************************************
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* Program: player *
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* Author: Amrit Panesar <apanesar@coleman.edu> *
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* Date: 08/04/2014 *
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* Description: Setup, instantiate, and access player functions *
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*****************************************************************************/
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#include <string>
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#include <iostream>
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#include <conio.h>
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#include <ctime>
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#include "Player.h"
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using namespace std;
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bool pause();
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int main(const char* argv, int argc)
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{
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srand((unsigned int) time(NULL));
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string in;
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char choice;
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while (true)
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{
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cout << "What would you like your player to be named?" << endl << ":";
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cin >> in;
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while (true) {
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cout << "You want to name your player " << in << ". Is that correct?" << endl << ":[Y/n] ";
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int i = getch();
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if ((char)i == 'y' || (char)i == 'Y' || (char)i == 'n' || (char)i == 'N' )
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{
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choice = i;
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break;
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}
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cout << "Please enter either Y or N" << endl << ":[Y/n] ";
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}
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if (choice == 'Y' || choice == 'y' || choice == 'n' || choice == 'N')
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break;
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}
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while (choice == 'Y' || choice == 'y')
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{
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Player p1((((rand()%509)*(rand()%349))%101), (((rand()%509)*(rand()%349))%101), in);
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cout << p1.getName() << " recieved " << p1.getScore() << " points with " << p1.getHealth() << " points of health!" << endl << endl;
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while (true)
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{
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while (true) {
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cout << "Would you like to play again? " << endl << ":[Y/n] ";
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int i = getch();
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if ((char)i == 'y' || (char)i == 'Y' || (char)i == 'n' || (char)i == 'N' )
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{
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choice = i;
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break;
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}
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cout << "Please enter either Y or N" << endl;
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}
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if (choice == 'Y' || choice == 'y' || choice == 'n' || choice == 'N')
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break;
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}
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cout << endl;
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if (choice == 'n' || choice == 'N')
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{
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break;
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}
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}
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pause();
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}
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bool pause()
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{
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enum { NUL = 0, SOH, STX, ETX, EOT, ENQ, ACK, BEL, BS, HT,
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LF, VT, FF, CR, SO, SI, DLE, DC1, DC2, DC3, DC4, NAK,
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SYN, ETB, CAN, EM, SUB, ESC, FS, GS, RS, US, DEL = 127 };
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cout << "Press any key to continue..." << endl << endl;
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int i = getch();
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if ( i == ETX || i == ESC ) // control + c || escape
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{
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return true;
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}
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return false;
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}
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Reference in new issue
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