Archives from S:\ Drive
Good to keep around methinks
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@@ -0,0 +1,20 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PetSim", "PetSim\PetSim.vcxproj", "{8387506E-641F-4005-AF63-F98EBDDF0E48}"
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EndProject
|
||||
Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
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||||
Release|Win32 = Release|Win32
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{8387506E-641F-4005-AF63-F98EBDDF0E48}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{8387506E-641F-4005-AF63-F98EBDDF0E48}.Debug|Win32.Build.0 = Debug|Win32
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||||
{8387506E-641F-4005-AF63-F98EBDDF0E48}.Release|Win32.ActiveCfg = Release|Win32
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||||
{8387506E-641F-4005-AF63-F98EBDDF0E48}.Release|Win32.Build.0 = Release|Win32
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||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
EndGlobal
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||||
@@ -0,0 +1,21 @@
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#include "stdhead.h"
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using namespace std;
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class CenteredOut
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{
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public:
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ostream &m_file;
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CenteredOut(ostream &o = cout):m_file(o){};
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template <typename T>
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CenteredOut &operator<<(const T &a) {
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m_file<<a;
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return *this;
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}
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CenteredOut &operator<<(ostream& (*pf) (ostream&)){
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m_file<<pf;
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return *this;
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}
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};
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@@ -0,0 +1,158 @@
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/******************************************************************************
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* Pet.cpp - Define a pet object *
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* Author: Amrit Panesar <apanesar@coleman.edu> *
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* Date: 08/18/2014 *
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* License: Released into public domain *
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*****************************************************************************/
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#include "stdhead.h"
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/****************************************** Getters and Setters **************/
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int Pet::getHungerLevel()
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{
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return hungerlevel;
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}
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void Pet::setHungerLevel(int hunger)
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{
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hungerlevel = hunger;
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}
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int Pet::getBoredomLevel()
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{
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return boredomlevel;
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}
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void Pet::setBoredomLevel(int boredom)
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{
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boredomlevel = boredom;
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}
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string Pet::getName()
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{
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return name;
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}
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void Pet::setName(string name)
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{
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Pet::name = name;
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}
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/*********************** lets begin ******************************************/
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Pet::Pet(string name, int hunger, int boredom)
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{
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setName(name);
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setHungerLevel(hunger);
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setBoredomLevel(boredom);
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}
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void Pet::Talk()
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{
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if (PetMood() < 7)
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cout << getName() << " is feeling happy!" << endl;
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else if (PetMood() >= 7 && PetMood() < 16)
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cout << getName() << " is feeling okay." << endl;
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else if (PetMood() >=16 && PetMood() < 21)
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cout << getName() << " is feeling fustrated." << endl;
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else
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cout << getName() << " is feeling mad!" << endl;
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PassTime();
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DisplayPetBehavior();
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}
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void Pet::FeedPet(int in)
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{
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if (in > 4)
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in = 4;
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if (in <= 0)
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in = 1;
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if (getHungerLevel() < in)
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setHungerLevel(getHungerLevel()-getHungerLevel());
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else
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setHungerLevel(getHungerLevel()-in);
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cout << getName() << " has been fed " << in << " pellets of food" << endl;
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PassTime();
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DisplayPetBehavior();
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}
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void Pet::Play(int in)
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{
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if (in > 4)
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in = 4;
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if (in <= 0)
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in = 1;
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if (getBoredomLevel() < in)
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setBoredomLevel(getBoredomLevel()-getBoredomLevel());
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else
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setBoredomLevel(getBoredomLevel()-in);
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cout << getName() << " had " << in << " hours of fun." << endl;
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PassTime();
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DisplayPetBehavior();
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}
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void Pet::DisplayPetBehavior()
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{
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cout << " Boredom: " << getBoredomLevel() << endl;
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cout << " Hunger: " << getHungerLevel() << endl;
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if (getBoredomLevel() < 3 && getHungerLevel() < 3)
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cout << getName() << " is content" << endl;
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if ( getBoredomLevel() >= 3 && getBoredomLevel() < 11)
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cout << getName() << " is a litte bored" << endl;
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else if (getBoredomLevel() >= 11)
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cout << getName() << " is very bored" << endl;
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if ( getHungerLevel() >= 3 && getHungerLevel() < 11)
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cout << getName() << " is a litte hungry" << endl;
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else if (getHungerLevel() >= 11)
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cout << getName() << " is very hungry" << endl;
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cout << endl;
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}
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int Pet::PetMood()
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{
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return getBoredomLevel() + getHungerLevel();
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}
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void Pet::PassTime(int time)
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{
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setHungerLevel(getHungerLevel()+time);
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setBoredomLevel(getBoredomLevel()+time);
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}
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void Pet::menu()
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{
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enum { TALK = 1, FEED, PLAY, QUIT };
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bool breakout = false;
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while (!breakout)
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{
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cout << "Pet: " << getName() << endl;
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cout << TALK << ". Talk with your pet." << endl;
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cout << FEED << ". Feed your pet." << endl;
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cout << PLAY << ". Play with your pet." << endl;
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cout << QUIT << ". Quit your pet." << endl;
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cout << "What would you like to do?" << endl << ":";
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int menuSelection = getch() - '0';
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//cls();
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system("cls");
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switch (menuSelection)
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{
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case TALK:
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Talk();
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break;
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case FEED:
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FeedPet((((rand()%509)*(rand()%349))%4));
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break;
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case PLAY:
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Play((((rand()%509)*(rand()%349))%4));
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break;
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case QUIT:
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breakout = true;
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default:
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break;
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}
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}
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}
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@@ -0,0 +1,39 @@
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/******************************************************************************
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* Pet.h - Define a pet object *
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* Author: Amrit Panesar <apanesar@coleman.edu> *
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* Date: 08/18/2014 *
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* License: Released into public domain *
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*****************************************************************************/
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#include "stdhead.h"
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class Pet
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{
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private:
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int hungerlevel;
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int boredomlevel;
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string name;
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int PetMood();
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void PassTime(int time = 1);
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int getHungerLevel();
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void setHungerLevel(int hunger);
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int getBoredomLevel();
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void setBoredomLevel(int boredom);
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string getName();
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void setName(string name);
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public:
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Pet(string name, int hunger = 0, int boredom = 0);
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void Talk();
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void FeedPet(int in);
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void Play(int in);
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void DisplayPetBehavior();
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void menu();
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};
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@@ -0,0 +1,173 @@
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// PetSim.cpp : Defines the entry point for the console application.
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//
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#include "stdhead.h"
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bool yorn();
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void ChangeIcon( const HICON hNewIcon );
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int _tmain(int argc, _TCHAR* argv[])
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{
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int i;
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time_t t = time(NULL);
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tm* timePtr = localtime(&t);
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TCHAR szNewTitle[MAX_PATH];
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HMODULE hMainMod = GetModuleHandle( 0 );
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assert( hMainMod );
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HICON hMainIcon = ::LoadIcon( hMainMod, MAKEINTRESOURCE( IDI_ICON1 ));
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assert( hMainIcon );
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// Change main window icon
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ChangeIcon( hMainIcon );
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system("color 1e");
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StringCchPrintf(szNewTitle, MAX_PATH, TEXT("Pet Simulator %d"), timePtr->tm_year + 1900);
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SetConsoleTitle(szNewTitle);
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cout << string(80, '*');
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cout << "Welcome to Pet Simulator " << timePtr->tm_year + 1900 << " Edition!" << endl << endl;
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cout << string(80, '*');
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bool named = false;
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string name;
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while(!named)
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{
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cout << endl << endl;
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cout << "Step one: Name your pet." << endl;
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cout << "It's time to name your pet! Please enter a name for your pet" << endl << ": ";
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cin >> name;
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cout << "You've named your pet: " << name << endl << endl;
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cout << "Is this correct?" << endl << "[Y/n]: ";
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i = getch();
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cout << (char)i << endl;
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bool breakout = false;
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if ( i == 89 || 121 || 13 || 27 || 28 || 110)
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{
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switch (i)
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{
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case 89:
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case 121:
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case 13:
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named = true;
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breakout = true;
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break;
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case 27:
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case 28:
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case 110:
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breakout = true;
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break;
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}
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}
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if (!breakout)
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{
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if (yorn())
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{
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named = true;
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breakout = true;
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}
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else
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{
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breakout = true;
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}
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}
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}
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Pet pet = Pet(name);
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bool breakout = false;
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while(!breakout)
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{
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pet.menu();
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system("cls");
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cout << "Would you like to play again?" << endl << "[Y/n]: ";
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i = getch();
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cout << (char)i << endl;
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bool bjorn = false;
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if ( i == 89 || 121 || 13 || 27 || 28 || 110)
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{
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switch (i)
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||||
{
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case 89:
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case 121:
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case 13:
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bjorn = true;
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breakout = false;
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break;
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case 27:
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case 28:
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case 110:
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bjorn = true;
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breakout = true;
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break;
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default:
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bjorn = false;
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}
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}
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if (!bjorn)
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{
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if (yorn())
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||||
{
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||||
breakout = false;
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||||
}
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||||
else
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||||
{
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||||
breakout = true;
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||||
}
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||||
}
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}
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system("cls");
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cout << "Game over .." << endl << endl;
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cout << "Press any key to continue...";
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getch();
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return 0;
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}
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bool yorn()
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{
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int i = 0;
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while (i != 0)
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{
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cout << "Please enter Y or N :" << endl;
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||||
i = getch();
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cout << (char)i << endl;
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switch (i)
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||||
{
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case 89:
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case 121:
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return true;
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break;
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case 28:
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case 110:
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return false;
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break;
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default:
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i = 0;
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}
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}
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|
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ChangeIcon( 0 );
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||||
}
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void ChangeIcon( const HICON hNewIcon )
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{
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// Load kernel 32 library
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||||
HMODULE hMod = LoadLibrary( _T( "Kernel32.dll" ));
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assert( hMod );
|
||||
|
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// Load console icon changing procedure
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typedef DWORD ( __stdcall *SCI )( HICON );
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SCI pfnSetConsoleIcon = reinterpret_cast<SCI>( GetProcAddress( hMod, "SetConsoleIcon" ));
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assert( pfnSetConsoleIcon );
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||||
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// Call function to change icon
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pfnSetConsoleIcon( hNewIcon );
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||||
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||||
FreeLibrary( hMod );
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}// End ChangeIcon
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@@ -0,0 +1,98 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{8387506E-641F-4005-AF63-F98EBDDF0E48}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>PetSim</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="ReadMe.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="CenteredOut.h" />
|
||||
<ClInclude Include="Pet.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
<ClInclude Include="stdhead.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Pet.cpp" />
|
||||
<ClCompile Include="PetSim.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="Resource.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="icon.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,52 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="ReadMe.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Pet.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CenteredOut.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="stdhead.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="PetSim.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Pet.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="Resource.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="icon.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,40 @@
|
||||
========================================================================
|
||||
CONSOLE APPLICATION : PetSim Project Overview
|
||||
========================================================================
|
||||
|
||||
AppWizard has created this PetSim application for you.
|
||||
|
||||
This file contains a summary of what you will find in each of the files that
|
||||
make up your PetSim application.
|
||||
|
||||
|
||||
PetSim.vcxproj
|
||||
This is the main project file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the version of Visual C++ that generated the file, and
|
||||
information about the platforms, configurations, and project features selected with the
|
||||
Application Wizard.
|
||||
|
||||
PetSim.vcxproj.filters
|
||||
This is the filters file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the association between the files in your project
|
||||
and the filters. This association is used in the IDE to show grouping of files with
|
||||
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
|
||||
"Source Files" filter).
|
||||
|
||||
PetSim.cpp
|
||||
This is the main application source file.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other standard files:
|
||||
|
||||
StdAfx.h, StdAfx.cpp
|
||||
These files are used to build a precompiled header (PCH) file
|
||||
named PetSim.pch and a precompiled types file named StdAfx.obj.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other notes:
|
||||
|
||||
AppWizard uses "TODO:" comments to indicate parts of the source code you
|
||||
should add to or customize.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Binary file not shown.
Binary file not shown.
|
After Width: | Height: | Size: 422 KiB |
Binary file not shown.
@@ -0,0 +1,29 @@
|
||||
// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently, but
|
||||
// are changed infrequently
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
using namespace std;
|
||||
|
||||
#include <stdio.h>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <math.h>
|
||||
#include <time.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include <windows.h>
|
||||
#include <tchar.h>
|
||||
#include <conio.h>
|
||||
#include <strsafe.h>
|
||||
|
||||
|
||||
|
||||
|
||||
// TODO: reference additional headers your program requires here
|
||||
|
||||
#include "CenteredOut.h"
|
||||
#include "resource.h"
|
||||
#include "Pet.h"
|
||||
Reference in new issue
Block a user