Werewolf: Dynamic lynch and no victim messages.
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@@ -3,6 +3,7 @@ Auto IRC Bot 3.0: Change Log
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3.0 Indev
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3.0 Indev
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===============================================================================
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===============================================================================
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* Werewolf: Dynamic lynch and no victim messages.
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* Werewolf 1.05: Added WAIT command.
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* Werewolf 1.05: Added WAIT command.
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* Werewolf: Improved STATS to be smart.
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* Werewolf: Improved STATS to be smart.
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* Werewolf 1.04: Added village drunks and fixed other issues.
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* Werewolf 1.04: Added village drunks and fixed other issues.
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@@ -76,6 +76,21 @@ my %COMMANDS = (
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'id' => 'wolf id <nick>',
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'id' => 'wolf id <nick>',
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);
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);
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# No villagers dead messages.
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my @NOVICTIM = (
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'A pool of blood and wolf paw prints are found.',
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'The body of a young penguin pet is found.',
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'Wolf fur is found.',
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);
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# Lynch messages.
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my @LYNCHMSG = (
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"The villagers, after much debate, finally decide on lynching %s, who turned out to be... a \2%s\2.",
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"Under a lot of noise, the pitchfork-bearing villagers lynch %s, who turned out to be... a \2%s\2.",
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"The mob drags a protesting %s to the hanging tree. He/She succumbs to the will of the horde, and is hanged. It is discovered (s)he was a \2%s\2.",
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"Resigned to his/her fate, %s is led to the gallows. After death, it is discovered (s)he was a \2%s\2.",
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);
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# Help hash for the WOLF command.
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# Help hash for the WOLF command.
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our %HELP_WOLF = (
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our %HELP_WOLF = (
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en => "This command allows you to perform various actions in a game of Werewolf (A.K.A. Mafia). \2Syntax:\2 WOLF (JOIN|WAIT|START|LYNCH|RETRACT|SHOOT|QUIT|KICK|VOTES|STATS / SEE|ID|VISIT|GUARD|KILL) [parameters]",
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en => "This command allows you to perform various actions in a game of Werewolf (A.K.A. Mafia). \2Syntax:\2 WOLF (JOIN|WAIT|START|LYNCH|RETRACT|SHOOT|QUIT|KICK|VOTES|STATS / SEE|ID|VISIT|GUARD|KILL) [parameters]",
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@@ -1185,7 +1200,7 @@ sub _init_day {
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# Cool, all data should be ready for shipment. Lets go!
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# Cool, all data should be ready for shipment. Lets go!
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my $continue = 1;
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my $continue = 1;
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my $msg = 'It is now daytime. The villagers awake, thankful for surviving the night, and search the village...';
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my $msg = 'It is now daytime. The villagers awake, thankful for surviving the night, and search the village...';
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if (!$victim) { privmsg($gsvr, $gchan, "$msg The body of a young penguin pet is found. All villagers however, have survived.") }
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if (!$victim) { privmsg($gsvr, $gchan, "$msg ".$NOVICTIM[int rand scalar @NOVICTIM]." All villagers however, have survived.") }
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elsif ($victim eq 1) {
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elsif ($victim eq 1) {
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privmsg($gsvr, $gchan, "$msg \2$NICKS{$GUARD}\2 was attacked by the wolves last night, but luckily, the guardian angel protected them.");
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privmsg($gsvr, $gchan, "$msg \2$NICKS{$GUARD}\2 was attacked by the wolves last night, but luckily, the guardian angel protected them.");
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}
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}
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@@ -1283,7 +1298,7 @@ sub _judgment {
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# Kill him/her!
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# Kill him/her!
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my ($gsvr, $gchan) = split '/', $GAMECHAN;
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my ($gsvr, $gchan) = split '/', $GAMECHAN;
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privmsg($gsvr, $gchan, "The villagers, after much debate, finally decide on lynching \2$NICKS{$nick}\2, who turned out to be... a \2"._getrole($nick, 2)."\2.");
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privmsg($gsvr, $gchan, sprintf($LYNCHMSG[int rand scalar @LYNCHMSG], $NICKS{$nick}, _getrole($nick, 2)));
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my $ri = _player_del($nick, 1);
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my $ri = _player_del($nick, 1);
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# Initialize nighttime.
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# Initialize nighttime.
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