Fixed a bug in UNO where rehashing during a game caused a crash.

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Elijah Perrault committed 2011-03-05 16:39:49 -07:00
1 parent f0807a8306
commit 9de77699f9
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@@ -5,7 +5,7 @@ package M::UNO;
use strict;
use warnings;
use feature qw(switch);
use API::Std qw(cmd_add cmd_del hook_add hook_del trans conf_get err has_priv match_user);
use API::Std qw(cmd_add cmd_del hook_add hook_del trans conf_get err has_priv match_user awarn);
use API::IRC qw(notice privmsg);
# Set various variables we'll need throughout runtime.