Fixed a bug in UNO where rehashing during a game caused a crash.
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@@ -5,7 +5,7 @@ package M::UNO;
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use strict;
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use warnings;
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use feature qw(switch);
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use API::Std qw(cmd_add cmd_del hook_add hook_del trans conf_get err has_priv match_user);
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use API::Std qw(cmd_add cmd_del hook_add hook_del trans conf_get err has_priv match_user awarn);
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use API::IRC qw(notice privmsg);
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# Set various variables we'll need throughout runtime.
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