Werewolf: Fixed timeout bug.
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@@ -3,6 +3,7 @@ Auto IRC Bot 3.0: Change Log
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3.0 Indev
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3.0 Indev
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===============================================================================
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===============================================================================
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* Werewolf: Fixed timeout bug.
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* Werewolf: Fixed various warnings.
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* Werewolf: Fixed various warnings.
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* Werewolf: Handful of bugs fixed, timeouts rewritten, wolf assignment
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* Werewolf: Handful of bugs fixed, timeouts rewritten, wolf assignment
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rewritten. (see ROLES:Werewolf)
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rewritten. (see ROLES:Werewolf)
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+10
-2
@@ -7,7 +7,7 @@ use warnings;
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use feature qw(switch);
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use feature qw(switch);
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use API::Std qw(cmd_add cmd_del trans hook_add hook_del timer_add timer_del trans conf_get has_priv match_user);
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use API::Std qw(cmd_add cmd_del trans hook_add hook_del timer_add timer_del trans conf_get has_priv match_user);
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use API::IRC qw(privmsg notice cmode);
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use API::IRC qw(privmsg notice cmode);
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my ($GAME, $PGAME, $GAMECHAN, $GAMETIME, %PLAYERS, %NICKS, @STATIC, $PHASE, $SEEN, $VISIT, $GUARD, %KILL, %WKILL, %LYNCH, %SPOKE, $LVOTEN, $SHOT, $DETECTED);
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my ($GAME, $PGAME, $GAMECHAN, $GAMETIME, %PLAYERS, %NICKS, @STATIC, $PHASE, $SEEN, $VISIT, $GUARD, %KILL, %WKILL, %LYNCH, %SPOKE, %WARN, $LVOTEN, $SHOT, $DETECTED);
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my $FCHAR = (conf_get('fantasy_pf'))[0][0];
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my $FCHAR = (conf_get('fantasy_pf'))[0][0];
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# Initialization subroutine.
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# Initialization subroutine.
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@@ -1211,7 +1211,10 @@ sub _chkbed {
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}
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}
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# Perhaps they should just get a warning.
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# Perhaps they should just get a warning.
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elsif ($since >= 180) {
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elsif ($since >= 180) {
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push @warn, $plyr;
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if (!exists $WARN{$plyr}) {
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push @warn, $plyr;
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$WARN{$plyr} = 1;
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}
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}
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}
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}
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}
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@@ -1264,6 +1267,7 @@ sub _player_del {
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delete $PLAYERS{$player};
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delete $PLAYERS{$player};
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delete $NICKS{$player};
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delete $NICKS{$player};
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delete $SPOKE{$player};
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delete $SPOKE{$player};
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if (exists $WARN{$player}) { delete $WARN{$player} }
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if (exists $KILL{$player}) { delete $KILL{$player} }
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if (exists $KILL{$player}) { delete $KILL{$player} }
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foreach my $acpl (keys %LYNCH) {
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foreach my $acpl (keys %LYNCH) {
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if (exists $LYNCH{$acpl}{$player}) { delete $LYNCH{$acpl}{$player} }
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if (exists $LYNCH{$acpl}{$player}) { delete $LYNCH{$acpl}{$player} }
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@@ -1333,6 +1337,7 @@ sub _gameover {
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if ($GAME) {
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if ($GAME) {
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my $smsg = "The wolves were $STATIC[0]. The seer was $STATIC[1].";
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my $smsg = "The wolves were $STATIC[0]. The seer was $STATIC[1].";
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if ($STATIC[0] !~ m/,/xsm) { $smsg =~ s/wolves were/wolf was/xsm }
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if ($STATIC[2]) { $smsg .= " The harlot was $STATIC[2]." }
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if ($STATIC[2]) { $smsg .= " The harlot was $STATIC[2]." }
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if ($STATIC[3]) { $smsg .= " The guardian angel was $STATIC[3]." }
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if ($STATIC[3]) { $smsg .= " The guardian angel was $STATIC[3]." }
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if ($STATIC[4]) { $smsg .= " The traitor was $STATIC[4]." }
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if ($STATIC[4]) { $smsg .= " The traitor was $STATIC[4]." }
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@@ -1363,6 +1368,7 @@ sub _gameover {
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%WKILL = ();
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%WKILL = ();
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%LYNCH = ();
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%LYNCH = ();
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%SPOKE = ();
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%SPOKE = ();
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%WARN = ();
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@STATIC = ();
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@STATIC = ();
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return 1;
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return 1;
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@@ -1432,9 +1438,11 @@ sub on_nick {
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$PLAYERS{$new} = $PLAYERS{lc $src->{nick}};
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$PLAYERS{$new} = $PLAYERS{lc $src->{nick}};
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$NICKS{$new} = $newnick;
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$NICKS{$new} = $newnick;
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$SPOKE{$new} = $SPOKE{lc $src->{nick}};
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$SPOKE{$new} = $SPOKE{lc $src->{nick}};
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$WARN{$new} = $WARN{lc $src->{nick}};
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delete $PLAYERS{lc $src->{nick}};
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delete $PLAYERS{lc $src->{nick}};
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delete $NICKS{lc $src->{nick}};
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delete $NICKS{lc $src->{nick}};
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delete $SPOKE{lc $src->{nick}};
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delete $SPOKE{lc $src->{nick}};
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delete $WARN{lc $src->{nick}};
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if ($SHOT) { if ($SHOT eq lc $src->{nick}) { $SHOT = $new } }
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if ($SHOT) { if ($SHOT eq lc $src->{nick}) { $SHOT = $new } }
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if ($GUARD) { if ($GUARD eq lc $src->{nick}) { $GUARD = $new } }
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if ($GUARD) { if ($GUARD eq lc $src->{nick}) { $GUARD = $new } }
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if ($VISIT) { if ($VISIT eq lc $src->{nick}) { $VISIT = $new } }
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if ($VISIT) { if ($VISIT eq lc $src->{nick}) { $VISIT = $new } }
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