From 01a432f0233c064f534320f1fcd95f08b7e4e4a2 Mon Sep 17 00:00:00 2001 From: Elijah Perrault Date: Sat, 16 Apr 2011 19:14:57 -0600 Subject: [PATCH] Updated. --- doc/CHANGELOG | 1 + modules/Werewolf.pm | 6 +++--- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/doc/CHANGELOG b/doc/CHANGELOG index 9c9227e..e662237 100644 --- a/doc/CHANGELOG +++ b/doc/CHANGELOG @@ -3,6 +3,7 @@ Auto IRC Bot 3.0: Change Log 3.0 Indev =============================================================================== + * Werewolf: Fixed various annoyances. Also raised chance of gun hitting. * Werewolf: Fixed a nasty lynch nick exploit. * Fixed an issue in HELP. * Added a Ping module. diff --git a/modules/Werewolf.pm b/modules/Werewolf.pm index 48962a3..4834324 100644 --- a/modules/Werewolf.pm +++ b/modules/Werewolf.pm @@ -1832,12 +1832,12 @@ bullets. To be exact, * .12 rounded off UP. During the day, (s)he can use "!wolf shoot " to shoot someone with that gun, and the effect varies widely. Lets go over those. -* 1/5 chance - Miss. - Person misses. But at least they're confirmed safe, as +* 1/6 chance - Miss. - Person misses. But at least they're confirmed safe, as wolves and traitors don't get to have guns. -* 1/5 chance - Unclean gun. - Gun explodes, in turn killing the shooter. Bummer! +* 1/6 chance - Unclean gun. - Gun explodes, in turn killing the shooter. Bummer! -* 3/5 chance - Hit. - If it hits a wolf, they die instantly (and are revealed +* 4/6 chance - Hit. - If it hits a wolf, they die instantly (and are revealed to be a wolf.). If it hits a villager, 4/5 chance it'll just wound them and make them unable to vote for the day. 1/5 chance it kills them. Oops!