Files
3d-pinball-space-cadet/resource/pinball.rc
T
2019-08-17 09:09:47 -07:00

508 lines
46 KiB
Plaintext

LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
SPLASH_BITMAP BITMAP "SPLASH_BITMAP.bmp"
MENU_1 MENU
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
{
POPUP "&Game"
{
MENUITEM "&New Game\tF2", 101
MENUITEM "&Launch Ball", 401
MENUITEM "&Pause/Resume Game\tF3", 402
MENUITEM SEPARATOR
MENUITEM "&High Scores...", 103
MENUITEM "&Demo", 404
MENUITEM "E&xit", 105
}
POPUP "&Options"
{
MENUITEM "&Full Screen\tF4", 403
MENUITEM "Select &Table", 405
POPUP "Select &Players"
{
MENUITEM "&1 Player", 408
MENUITEM "&2 Players", 409
MENUITEM "&3 Players", 410
MENUITEM "&4 Players", 411
}
MENUITEM SEPARATOR
MENUITEM "&Sounds", 201
MENUITEM "&Music", 202
MENUITEM SEPARATOR
MENUITEM "P&layer Controls...\tF8", 406
}
POPUP "&Help"
{
MENUITEM "&Help Topics\tF1", 301
MENUITEM SEPARATOR
MENUITEM "&About Pinball", 102
}
}
DIALOG_1 DIALOG 18, 18, 157, 78
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
CAPTION "About"
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
{
CONTROL "3D-Pinball for Windows", -1, STATIC, SS_CENTER | WS_CHILD | WS_VISIBLE | WS_GROUP, 11, 6, 135, 8
CONTROL "Version 1.0", -1, STATIC, SS_CENTER | WS_CHILD | WS_VISIBLE | WS_GROUP, 40, 37, 76, 8
CONTROL "ICON_1", -1, STATIC, SS_ICON | WS_CHILD | WS_VISIBLE, 69, 18, 16, 16
CONTROL "Ok", 1, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 66, 60, 24, 12
}
DLG_HIGHSCORES DIALOG 20, 22, 274, 141
STYLE DS_SETFONT | DS_MODALFRAME | DS_CONTEXTHELP | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "High Scores"
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
FONT 8, "MS Shell Dlg"
{
CONTROL "OK", 1, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 109, 120, 50, 14
CONTROL "Cancel", 2, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 163, 120, 50, 14
CONTROL "&Clear", 112, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 217, 120, 50, 14
CONTROL "Name", 701, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 49, 7, 24, 8
CONTROL "Score", 702, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 200, 7, 20, 8
CONTROL "Rank", 703, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 13, 7, 20, 8
CONTROL "1", 704, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 13, 31, 16, 12
CONTROL "2", 705, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 13, 47, 16, 12
CONTROL "3", 706, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 13, 63, 16, 12
CONTROL "4", 707, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 13, 79, 16, 12
CONTROL "5", 708, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 13, 95, 16, 12
CONTROL "", 401, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 49, 31, 120, 12
CONTROL "", 402, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 49, 47, 120, 12
CONTROL "", 403, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 49, 63, 120, 12
CONTROL "", 404, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 49, 79, 120, 12
CONTROL "", 405, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 49, 95, 120, 12
CONTROL "", 501, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 180, 31, 58, 12
CONTROL "", 502, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 180, 47, 58, 12
CONTROL "", 503, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 180, 63, 58, 12
CONTROL "", 504, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 180, 79, 58, 12
CONTROL "", 505, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 180, 95, 58, 12
CONTROL "", 601, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_DISABLED | WS_BORDER | WS_TABSTOP, 47, 29, 120, 12
CONTROL "", 602, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_DISABLED | WS_BORDER | WS_TABSTOP, 47, 45, 120, 12
CONTROL "", 603, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_DISABLED | WS_BORDER | WS_TABSTOP, 47, 61, 120, 12
CONTROL "", 604, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_DISABLED | WS_BORDER | WS_TABSTOP, 47, 77, 120, 12
CONTROL "", 605, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_DISABLED | WS_BORDER | WS_TABSTOP, 47, 93, 120, 12
CONTROL "", 606, STATIC, SS_BLACKFRAME | WS_CHILD | WS_VISIBLE, 7, 21, 259, 92
}
EDIT_COMPONENTS DIALOG 0, 0, 312, 94
STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION | WS_SYSMENU
CAPTION "Edit Pinball Components FOR TESTING ONLY"
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
{
CONTROL "", 100, LISTBOX, LBS_STANDARD | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 1, 12, 68, 79
CONTROL "OK", 1, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 81, 75, 41, 14
CONTROL "", 103, BUTTON, BS_GROUPBOX | WS_CHILD | WS_VISIBLE, 136, 0, 175, 93
CONTROL "", 130, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 141, 10, 34, 12
CONTROL "", 131, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 141, 23, 34, 12
CONTROL "", 132, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 141, 36, 34, 12
CONTROL "", 133, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 141, 49, 34, 12
CONTROL "", 134, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 141, 62, 34, 12
CONTROL "", 135, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 141, 75, 34, 12
CONTROL "Text", 136, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 178, 12, 130, 8
CONTROL "Text", 137, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 178, 25, 130, 8
CONTROL "Text", 138, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 178, 38, 130, 8
CONTROL "Text", 139, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 178, 51, 130, 8
CONTROL "Text", 140, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 178, 64, 130, 8
CONTROL "Text", 141, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 178, 77, 130, 8
CONTROL "", 149, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 142, 10, 38, 12
CONTROL "", 150, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 142, 23, 38, 12
CONTROL "", 151, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 142, 36, 38, 12
CONTROL "", 152, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 142, 49, 38, 12
CONTROL "", 153, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 142, 62, 38, 12
CONTROL "", 154, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 142, 75, 38, 12
CONTROL "1", 156, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 184, 12, 120, 8
CONTROL "2", 157, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 184, 25, 120, 8
CONTROL "3", 158, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 184, 38, 120, 8
CONTROL "4", 159, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 184, 51, 120, 8
CONTROL "5", 160, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 184, 64, 120, 8
CONTROL "6", 161, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 184, 77, 120, 8
CONTROL "Reset", 163, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 81, 56, 41, 12
CONTROL "Text", 164, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 146, 26, 162, 8
CONTROL "Text", 165, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 146, 54, 162, 8
CONTROL "Text", 166, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 146, 81, 162, 8
CONTROL "Change...", 167, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 245, 10, 62, 14
CONTROL "Change...", 168, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 245, 38, 62, 14
CONTROL "Change...", 169, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 245, 65, 62, 14
CONTROL "Sound Effects", 170, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 74, 10, 58, 10
CONTROL "Physics", 171, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 73, 24, 59, 10
CONTROL "Scoring", 172, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 73, 38, 40, 10
CONTROL "Text", 173, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 146, 13, 97, 8
CONTROL "Text", 174, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 146, 41, 97, 8
CONTROL "Text", 175, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 146, 68, 97, 8
CONTROL "Components:", 176, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 2, 3, 43, 8
}
KEYMAPPER DIALOG 2, 9, 284, 183
STYLE DS_SETFONT | DS_MODALFRAME | DS_CONTEXTHELP | WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION | WS_SYSMENU
CAPTION "3D Pinball: Player Controls"
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
FONT 8, "MS Shell Dlg"
{
CONTROL "OK", 1, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 119, 163, 50, 14
CONTROL "Cancel", 2, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 173, 163, 50, 14
CONTROL "&Default", 501, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 227, 163, 50, 14
CONTROL "&Left Flipper", 901, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 20, 87, 39, 10
CONTROL "", 401, COMBOBOX, CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 66, 85, 53, 70
CONTROL "Right &Flipper", 902, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 146, 87, 44, 10
CONTROL "", 402, COMBOBOX, CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 192, 85, 53, 70
CONTROL "Left &Table Bump", 904, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 20, 107, 34, 17
CONTROL "", 404, COMBOBOX, CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 66, 108, 53, 70
CONTROL "&Right Table Bump", 905, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 146, 107, 38, 19
CONTROL "", 405, COMBOBOX, CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 192, 108, 53, 70
CONTROL "&BottomTable Bump", 906, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 20, 131, 41, 18
CONTROL "", 406, COMBOBOX, CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 66, 133, 53, 70
CONTROL "&Plunger", 903, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 146, 136, 39, 8
CONTROL "", 403, COMBOBOX, CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 192, 133, 53, 70
CONTROL "To change game controls, choose the control options you want, click the Arrow buttons to change specific keys, and then choose OK.", 801, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 14, 17, 249, 18
CONTROL "To restore 3D Pinball to its original settings, choose Default, and then choose OK. To use the Arrow keys on the numeric keypad, make sure NUMLOCK is off.", 802, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 14, 38, 256, 25
CONTROL "Control Options", 908, BUTTON, BS_GROUPBOX | WS_CHILD | WS_VISIBLE, 7, 71, 269, 87
CONTROL "Instructions", 909, BUTTON, BS_GROUPBOX | WS_CHILD | WS_VISIBLE, 7, 5, 269, 61
}
XXDLG_HIGHSCORES DIALOG 20, 22, 211, 116
STYLE DS_MODALFRAME | DS_CONTEXTHELP | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "High Scores"
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
{
CONTROL "OK", 1, BUTTON, BS_DEFPUSHBUTTON | BS_LEFTTEXT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 32, 97, 33, 14
CONTROL "Cancel", 2, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 89, 97, 33, 14
CONTROL "&Clear", 112, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 146, 97, 33, 14
CONTROL "Name", -1, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 51, 8, 24, 8
CONTROL "Score", -1, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 160, 8, 20, 8
CONTROL "Rank", -1, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 15, 8, 20, 8
CONTROL "1", -1, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 15, 28, 16, 12
CONTROL "2", -1, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 15, 40, 16, 12
CONTROL "3", -1, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 15, 52, 16, 12
CONTROL "4", -1, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 15, 64, 16, 12
CONTROL "5", -1, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 15, 76, 16, 12
CONTROL "", 401, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 51, 28, 88, 12
CONTROL "", 402, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 51, 40, 88, 12
CONTROL "", 403, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 51, 52, 88, 12
CONTROL "", 404, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 51, 64, 88, 12
CONTROL "", 405, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 51, 76, 88, 12
CONTROL "", 501, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 140, 28, 58, 12
CONTROL "", 502, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 140, 40, 58, 12
CONTROL "", 503, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 140, 52, 58, 12
CONTROL "", 504, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 140, 64, 58, 12
CONTROL "", 505, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 140, 76, 58, 12
CONTROL "", 601, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_DISABLED | WS_BORDER | WS_TABSTOP, 49, 26, 88, 12
CONTROL "", 602, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_DISABLED | WS_BORDER | WS_TABSTOP, 49, 38, 88, 12
CONTROL "", 603, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_DISABLED | WS_BORDER | WS_TABSTOP, 49, 50, 88, 12
CONTROL "", 604, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_DISABLED | WS_BORDER | WS_TABSTOP, 49, 62, 88, 12
CONTROL "", 605, EDIT, ES_LEFT | WS_CHILD | WS_VISIBLE | WS_DISABLED | WS_BORDER | WS_TABSTOP, 49, 74, 88, 12
CONTROL "", -1, STATIC, SS_BLACKFRAME | WS_CHILD | WS_VISIBLE, 9, 22, 195, 69
}
XXKEYMAPPER DIALOG 2, 9, 277, 158
STYLE DS_SETFONT | DS_MODALFRAME | DS_CONTEXTHELP | WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION | WS_SYSMENU
CAPTION "3D Pinball: Player Controls"
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
FONT 8, "MS Shell Dlg"
{
CONTROL "OK", 1, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 221, 84, 50, 14
CONTROL "Cancel", 2, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 221, 105, 50, 14
CONTROL "Default", 501, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 221, 127, 50, 14
CONTROL "", 401, COMBOBOX, CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 50, 82, 53, 70
CONTROL "", 402, COMBOBOX, CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 157, 82, 53, 70
CONTROL "", 404, COMBOBOX, CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 50, 105, 53, 70
CONTROL "", 405, COMBOBOX, CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 157, 105, 53, 70
CONTROL "", 406, COMBOBOX, CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 50, 130, 53, 70
CONTROL "", 403, COMBOBOX, CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 157, 130, 53, 70
CONTROL "Plunger", 811, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 114, 133, 39, 8
CONTROL "Right Flipper", 807, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 107, 84, 46, 10
CONTROL "Left Table Bump", 912, STATIC, SS_CENTER | WS_CHILD | WS_VISIBLE | WS_GROUP, 12, 102, 34, 19
CONTROL "Right Table Bump", 914, STATIC, SS_CENTER | WS_CHILD | WS_VISIBLE | WS_GROUP, 115, 102, 38, 19
CONTROL "To change game controls, choose the control options you want, click the Arrow buttons to change specific keys, and then choose OK.", 801, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 12, 13, 249, 18
CONTROL "To restore 3D Pinball to its original settings, choose Default, and then choose OK. To use the Arrow keys on the numeric keypad, make sure NUMLOCK is off.", 802, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 12, 32, 256, 25
CONTROL "Control Options", 908, BUTTON, BS_GROUPBOX | WS_CHILD | WS_VISIBLE, 5, 67, 214, 87
CONTROL "Left Flipper", 803, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 9, 84, 39, 10
CONTROL "Instructions", 909, BUTTON, BS_GROUPBOX | WS_CHILD | WS_VISIBLE, 5, 1, 265, 61
CONTROL "BottomTable Bump", 916, STATIC, SS_CENTER | WS_CHILD | WS_VISIBLE | WS_GROUP, 7, 127, 41, 19
}
STRINGTABLE
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
{
0, "Replay Awarded"
1, "Ball Locked"
2, "Center Post\n%ld"
3, "Bonus Awarded\n%ld"
4, "Bonus Activated"
5, "Weapons Upgraded"
6, "Engine Upgraded"
7, "Bonus up 1 Million"
8, "Extra Ball Available\n%ld"
9, "Extra Ball"
10, "Reflex Shot Award\n%ld"
11, "Final Battle Won"
12, "Hyperspace Bonus\n%ld"
13, "Hyperspace Bonus Available"
14, "Jackpot Awarded\n%ld"
15, "Jackpot Activated"
}
STRINGTABLE
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
{
16, "Multiball"
17, "Ramp Bonus Awarded"
18, "Light Added"
19, "Ramp Bonus On"
20, "Light Reset Off"
21, "Skill Shot\n%ld"
22, "Game Paused\nF3 to Resume"
23, "Continue Play"
24, "F2 Starts New Game"
25, "Careful..."
26, "Player 1"
27, "Player 2"
28, "Player 3"
29, "Player 4"
30, "Demo\nPlayer 1"
31, "Demo\nPlayer 2"
}
STRINGTABLE
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
{
32, "Demo\nPlayer 3"
33, "Demo\nPlayer 4"
34, "Game Over"
35, "TILT!"
36, "This program requires an 80386 or later CPU."
37, "80386 Required"
38, "3D Pinball for Windows - Space Cadet"
39, "One or more of the player controls is set to the same key,\nfor best performance use unique keys for each control."
40, "Clear High Scores?"
41, "Confirm"
42, "WAVEMIX.INF is missing - it must be in the pinball directory!"
43, "Warning:"
44, "Ship Re-Fueled"
45, "Gravity Well"
46, "Time Warp Forward"
47, "Time Warp Backward"
}
STRINGTABLE
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
{
48, "Maelstrom!"
49, "Wormhole"
50, "Awaiting Deployment"
51, "Flags Upgraded"
52, "Bonus Hold"
53, "Level One Commendation"
54, "Level Two Commendation"
55, "Level Three Commendation"
56, "Field Multiplier 2x"
57, "Field Multiplier 3x"
58, "Field Multiplier 5x"
59, "Field Multiplier 10x"
60, "Target Practice"
61, "Launch Training"
62, "Re-Entry Training"
63, "Science"
}
STRINGTABLE
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
{
64, "Stray Comet"
65, "Black Hole"
66, "Space Radiation"
67, "Bug Hunt"
68, "Alien Menace"
69, "Rescue"
70, "Satellite Retrieval"
71, "Recon"
72, "Doomsday Machine"
73, "Cosmic Plague"
74, "Secret"
75, "Time Warp"
76, "Maelstrom"
77, "Mission Accepted\n%ld"
78, "Mission Completed\n%ld"
79, "%s Mission Selected"
}
STRINGTABLE
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
{
80, "Black Hole\n%ld"
81, "Gravity Normalized\n%ld"
82, "Gravity Well\n%ld"
83, "Promotion to %s"
84, "Cadet"
85, "Ensign"
86, "Lieutenant"
87, "Captain"
88, "Lt Commander"
89, "Commander"
90, "Commodore"
91, "Admiral"
92, "Fleet Admiral"
93, "Wormhole Opened"
94, "Crash Bonus\n%ld"
95, "Replay Ball"
}
STRINGTABLE
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
{
96, "Re-Deploy"
97, "Player 1 Shoot Again"
98, "Player 2 Shoot Again"
99, "Player 3 Shoot Again"
100, "Player 4 Shoot Again"
101, "This 3D Pinball Table was created for Microsoft by Maxis.\nFor more information call (800)-336-2947\n(US and Canadian customers only).\nCopyright (c) 1995 Maxis."
102, "3D Pinball Table created for Microsoft by Maxis. Copyright (c) 1995 Maxis."
103, "About 3D Pinball"
104, "Hit Mission Targets To Select Mission"
105, "Re-Fuel Ship"
106, "Launch Ramp To Accept %s Mission"
107, "Attack Bumpers Hits\nLeft: %d"
108, "Target Training Passed"
109, "Mission Aborted"
110, "Launches Left: %d"
111, "Launch Training Passed"
}
STRINGTABLE
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
{
112, "Re-Entries Left: %d"
113, "Re-Entry Training Passed"
114, "Drop Targets\nLeft: %d"
115, "Science Mission Completed"
116, "Warning -- Low Fuel"
117, "Fill Right Hazard Banks"
118, "Hyperspace Launch"
119, "Comet Destroyed"
120, "Enter Wormhole"
121, "Radiation Eliminated"
122, "Upgrade Launch Bumpers"
123, "Enter Black Hole"
124, "Black Hole Eliminated"
125, "Targets\nLeft: %d"
126, "Xenomorphs Destroyed"
127, "Upgrade Flags"
}
STRINGTABLE
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
{
128, "Hyperspace Launch"
129, "Survivors Rescued"
130, "Aliens Repelled"
131, "Hit Fuel Targets"
132, "Remote Attack Bumper Hits\nLeft: %d"
133, "Satellite Repaired"
134, "Lane Passes\nLeft: %d"
135, "Shoot Ball Up Fuel Chute"
136, "Survey Complete"
137, "Out Lane Passes\nLeft: %d"
138, "Doomsday Machine Destroyed"
139, "Roll Flags: %d"
140, "Hit Space Warp Rollover"
141, "Plague Eliminated"
142, "Hit Yellow Wormhole"
143, "Hit Red Wormhole"
}
STRINGTABLE
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
{
144, "Hit Green Wormhole"
145, "Plans Recovered"
146, "Rebound Hits\nLeft: %d"
147, "Hit Hyperspace Chute or Launch Ramp"
148, "Drop Target Hits\nLeft: %d"
149, "Spot Target Hits\nLeft: %d"
150, "Lanes Passes\nLeft: %d"
151, "Shoot Ball Up Fuel Chute"
152, "Hit Launch Ramp"
153, "Hit Flags"
154, "Hit Worm Hole"
155, "Hyperspace Chute to end Maelstrom"
156, "pinball.mid"
158, "1 UseBitmapFont"
159, "90 Left Flipper Key"
}
STRINGTABLE
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
{
160, "191 Right Flipper Key"
161, "32 Plunger Key"
162, "88 Bump Left Key"
163, "190 Bump Right Key"
164, "38 Bump Bottom Key"
165, "Software\\Microsoft\\Plus!\\Pinball"
166, "SpaceCadet"
167, "1c7c22a0-9576-11ce-bf80-444553540000"
168, "PINBALL.DAT"
169, "Space Cadet"
170, "Error:"
171, "Unable to find other tables."
172, "3D Pinball\nSpace Cadet"
173, "Promotion to %s"
174, "Demotion to %s"
175, "Upgrade Attack Bumpers"
}
STRINGTABLE
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
{
176, "Fill Left Hazard Banks"
177, "HIGH SCORE"
178, "pinball.chm"
179, "Not enough memory to run 3D Pinball."
180, "Player 1's Score\n%ld"
181, "Player 2's Score\n%ld"
182, "Player 3's Score\n%ld"
183, "Player 4's Score\n%ld"
184, "High Score 1\n%ld"
185, "High Score 2\n%ld"
186, "High Score 3\n%ld"
187, "High Score 4\n%ld"
188, "High Score 5\n%ld"
189, "255 255 255 (R G B default font color)"
}
PBMSG_FT RCDATA "PBMSG_FT.bin"
ICON_1 ICON "ICON_1.ico"
1 VERSIONINFO
FILEVERSION 5,1,2600,5512
PRODUCTVERSION 5,1,2600,5512
FILEOS 0x40004
FILETYPE 0x1
{
BLOCK "StringFileInfo"
{
BLOCK "040904B0"
{
VALUE "CompanyName", "Cinematronics"
VALUE "FileDescription", "3D Pinball"
VALUE "FileVersion", "5.1.2600.5512 (xpsp.080413-2105)"
VALUE "InternalName", "3D Pinball"
VALUE "LegalCopyright", "Copyright \xA9 Cinematronics 1994,1995"
VALUE "OriginalFilename", "PINBALL.EXE"
VALUE "ProductName", "3D Pinball"
VALUE "ProductVersion", "5.1.2600.5512"
}
}
BLOCK "VarFileInfo"
{
VALUE "Translation", 0x0409 0x04B0
}
}
1 24 "MANIFEST1_1.txt"