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3d-pinball-space-cadet/Classes/TBall/TBall.h
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//
// Created by neo on 2019-08-15.
//
#include "../../pinball.h"
#ifndef PINBALL_TBALL_H
#define PINBALL_TBALL_H
/* 95 */
struct TBall;
bool __thiscall TBall::already_hit(TBall* this, struct TEdgeSegment* a2);
void __thiscall TBall::not_again(TBall* this, struct TEdgeSegment*); // idb
int __thiscall TBall::Message(TBall* this, int, float); // idb
void __thiscall TBall::Repaint(TBall* __hidden this); // idb
TBall* __thiscall TBall::TBall(TBall* this, struct TPinballTable* a2);
void* TBall::vftable = &TBall::Message; // weak
#endif //PINBALL_TBALL_H