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36 lines
1012 B
C++

//
// Created by neo on 2019-08-15.
//
#include "../pinball.h"
//----- (01009910) --------------------------------------------------------
void flasher_callback(int a1, void *a2)
{
int v2; // eax
v2 = 1 - *((DWORD *)a2 + 8);
*((DWORD *)a2 + 8) = v2;
render_sprite_set_bitmap(*(DWORD **)a2, *((DWORD *)a2 + v2 + 1));
*((DWORD *)a2 + 7) = timer_set(*((float *)a2 + *((DWORD *)a2 + 8) + 5), (int)a2, (int)flasher_callback);
}
//----- (01009950) --------------------------------------------------------
void flasher_start(struct flasher_type *a1, int a2)
{
*((DWORD *)a1 + 8) = a2;
flasher_callback(0, (void *)a1);
}
//----- (0100996F) --------------------------------------------------------
void flasher_stop(struct flasher_type *a1, int a2)
{
if ( *((DWORD *)a1 + 7) )
timer_kill(*((DWORD *)a1 + 7));
*((DWORD *)a1 + 7) = 0;
if ( a2 >= 0 )
{
*((DWORD *)a1 + 8) = a2;
render_sprite_set_bitmap(*(DWORD **)a1, *((DWORD *)a1 + a2 + 1));
}
}