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C

//
// Created by neo on 2019-08-15.
//
#include "../../pinball.h"
#ifndef PINBALL_TLIGHTGROUP_H
#define PINBALL_TLIGHTGROUP_H
/* 93 */
struct TLightGroup;
TZmapList* __thiscall TLightGroup::~TLightGroup(TLightGroup* this);
void __thiscall TLightGroup::Reset(TLightGroup* __hidden this); // idb
void TLightGroup::TimerExpired(int, void*); // idb
void __thiscall TLightGroup::reschedule_animation(TLightGroup* this, float); // idb
int __thiscall TLightGroup::next_light_up(TLightGroup* __hidden this); // idb
int __thiscall TLightGroup::next_light_down(TLightGroup* __hidden this); // idb
void __thiscall TLightGroup::start_animation(TLightGroup* __hidden this); // idb
void TLightGroup::NotifyTimerExpired(int, void*); // idb
int __thiscall TLightGroup::Message(TLightGroup* this, int, float); // idb
TLightGroup* __thiscall TLightGroup::TLightGroup(TLightGroup* this, struct TPinballTable* a2, int a3);
TLightGroup* __thiscall TLightGroup::destroy(TLightGroup *this, char a2);
void* TLightGroup::vftable = &TLightGroup::Message; // weak
#endif //PINBALL_TLIGHTGROUP_H