#include "pinball.h" //----- (0101CB8E) -------------------------------------------------------- void __stdcall vector_add(struct vector_type *a1, struct vector_type *a2) { *(float *)a1 = *(float *)a1 + *(float *)a2; *((float *)a1 + 1) = *((float *)a2 + 1) + *((float *)a1 + 1); } //----- (0101CCF3) -------------------------------------------------------- void __stdcall RotateVector(struct vector_type *a1, float a2) { long double v2; // st7 long double v3; // st6 long double v4; // st5 v2 = sin(a2); v3 = cos(a2); v4 = v3 * *(float *)a1 - v2 * *((float *)a1 + 1); *(float *)a1 = v4; *((float *)a1 + 1) = v4 * v2 + v3 * *((float *)a1 + 1); } //----- (0101B0A4) -------------------------------------------------------- void __stdcall vswap(struct vector_type *a1, struct vector_type *a2) { int v2; // ST08_4 int v3; // ST0C_4 int v4; // ST10_4 _DWORD *v5; // edi v2 = *(_DWORD *)a1; v3 = *((_DWORD *)a1 + 1); v4 = *((_DWORD *)a1 + 2); *(_DWORD *)a1 = *(_DWORD *)a2; v5 = (_DWORD *)((char *)a1 + 4); *v5 = *((_DWORD *)a2 + 1); v5[1] = *((_DWORD *)a2 + 2); *(_DWORD *)a2 = v2; *((_DWORD *)a2 + 1) = v3; *((_DWORD *)a2 + 2) = v4; }