// // Created by neo on 2019-08-15. #include "../pinball.h" //----- (0100789A) -------------------------------------------------------- INT __stdcall a_dialog(HINSTANCE hInstance, HWND hWnd, int a3) { CHAR *v3; // eax CHAR *v4; // eax HICON v5; // eax CHAR String1; // [esp+Ch] [ebp-194h] CHAR szOtherStuff; // [esp+D4h] [ebp-CCh] v3 = get_rc_string(38, 0); lstrcpyA(&String1, v3); v4 = get_rc_string(102, 0); lstrcpyA(&szOtherStuff, v4); v5 = LoadIconA(hInstance, "ICON_1"); return ShellAboutA(hWnd, &String1, &szOtherStuff, v5); }