// // Created by neo on 2019-08-15. // #ifndef PINBALL_TPINBALLTABLE_H #define PINBALL_TPINBALLTABLE_H #include "../../pinball.h" /* 117 */ struct TPinballTable; void __stdcall TPinballTable::LightShow_timeout(int, void*); // idb void __stdcall TPinballTable::EndGame_timeout(int, void*); // idb int __thiscall TPinballTable::AddScore(TPinballTable* this, int); // idb // void __userpurge TPinballTable::ChangeBallCount(TPinballTable *this@, int a2@, int a3); void __stdcall TPinballTable::replay_timer_callback(int, void*); // idb void __thiscall TPinballTable::port_draw(TPinballTable* __hidden this); // idb void __stdcall TPinballTable::tilt_timeout(int, void*); // idb // void __userpurge TPinballTable::tilt(TPinballTable *this@, int a2@, float a3); // int __userpurge TPinballTable::Message@(TPinballTable *this@, int a2@, int a3, float a4); TZmapList* __thiscall TPinballTable::~TPinballTable(TPinballTable* this); TPinballTable* __thiscall TPinballTable::`vector deleting destructor'(TPinballTable *this, char a2); TPinballTable* __thiscall TPinballTable::TPinballTable(TPinballTable* this); void* TPinballTable::`vftable` = &TPinballTable::Message; // weak #endif //PINBALL_TPINBALLTABLE_H