// // Created by neo on 2019-08-15. // #include "../../pinball.h" #ifndef PINBALL_TPINBALLTABLE_H #define PINBALL_TPINBALLTABLE_H /* 117 */ struct TPinballTable; void TPinballTable::LightShow_timeout(int, void*); // idb void TPinballTable::EndGame_timeout(int, void*); // idb int __thiscall TPinballTable::AddScore(TPinballTable* this, int); // idb // void TPinballTable::ChangeBallCount(TPinballTable *this, int a2, int a3); void TPinballTable::replay_timer_callback(int, void*); // idb void __thiscall TPinballTable::port_draw(TPinballTable* __hidden this); // idb void TPinballTable::tilt_timeout(int, void*); // idb // void TPinballTable::tilt(TPinballTable *this, int a2, float a3); // int TPinballTable::Message(TPinballTable *this, int a2, int a3, float a4); TZmapList* __thiscall TPinballTable::~TPinballTable(TPinballTable* this); TPinballTable* __thiscall TPinballTable::destroy(TPinballTable *this, char a2); TPinballTable* __thiscall TPinballTable::TPinballTable(TPinballTable* this); TPinballComponent* __thiscall TPinballTable::find_component(TPinballTable* this, char*); // idb TPinballComponent* __thiscall TPinballTable::find_component(TPinballTable* this, int); // idb void* TPinballTable::vftable = &TPinballTable::Message; // weak #endif //PINBALL_TPINBALLTABLE_H