// // Created by neo on 2019-08-15. // #include "../../pinball.h" #ifndef PINBALL_TLIGHTGROUP_H #define PINBALL_TLIGHTGROUP_H /* 93 */ struct TLightGroup; TZmapList* __thiscall TLightGroup::~TLightGroup(TLightGroup* this); void __thiscall TLightGroup::Reset(TLightGroup* __hidden this); // idb void __stdcall TLightGroup::TimerExpired(int, void*); // idb void __thiscall TLightGroup::reschedule_animation(TLightGroup* this, float); // idb int __thiscall TLightGroup::next_light_up(TLightGroup* __hidden this); // idb int __thiscall TLightGroup::next_light_down(TLightGroup* __hidden this); // idb void __thiscall TLightGroup::start_animation(TLightGroup* __hidden this); // idb void __stdcall TLightGroup::NotifyTimerExpired(int, void*); // idb int __thiscall TLightGroup::Message(TLightGroup* this, int, float); // idb TLightGroup* __thiscall TLightGroup::TLightGroup(TLightGroup* this, struct TPinballTable* a2, int a3); TLightGroup* __thiscall TLightGroup::`vector deleting destructor`(TLightGroup *this, char a2); void* TLightGroup::vftable = &TLightGroup::Message; // weak #endif //PINBALL_TLIGHTGROUP_H