// // Created by neo on 2019-08-15. // #include "../../pinball.h" #ifndef PINBALL_TRAMP_H #define PINBALL_TRAMP_H /* 113 */ struct TRamp; int __thiscall TRamp::get_scoring(TRamp* this, int); // idb void __thiscall TRamp::put_scoring(TRamp* this, int, int); // idb void __thiscall TRamp::Collision(TRamp* this, struct TBall*, struct vector_type*, struct vector_type*, float, struct TEdgeSegment*); // idb int __thiscall TRamp::FieldEffect(TRamp* this, struct TBall*, struct vector_type*); // idb TRamp* __thiscall TRamp::TRamp(TRamp* this, struct TPinballTable* a2, void* a3); void* TRamp::vftable = &TPinballComponent::Message; // weak #endif //PINBALL_TRAMP_H