// // Created by neo on 2019-08-15. // #include "../../pinball.h" #ifndef PINBALL_TPOPUPTARGET_H #define PINBALL_TPOPUPTARGET_H /* 106 */ struct TPopupTarget; void __stdcall TPopupTarget::TimerExpired(int, void*); // idb int __thiscall TPopupTarget::Message(TPopupTarget* this, int, float); // idb int __thiscall TPopupTarget::get_scoring(TPopupTarget* this, int); // idb void __thiscall TPopupTarget::put_scoring(TPopupTarget* this, int, int); // idb void __thiscall TPopupTarget::Collision(TPopupTarget* this, struct TBall*, struct vector_type*, struct vector_type*, float, struct TEdgeSegment*); // idb TPopupTarget* __thiscall TPopupTarget::TPopupTarget(TPopupTarget* this, struct TPinballTable* a2, int a3); void* TPopupTarget::vftable = &TPopupTarget::Message; // weak #endif //PINBALL_TPOPUPTARGET_H