// // Created by neo on 2019-08-15. // #include "../../pinball.h" #ifndef PINBALL_TLIGHTROLLOVER_H #define PINBALL_TLIGHTROLLOVER_H /* 109 */ struct TLightRollover; void __stdcall TLightRollover::delay_expired(int, void*); // idb void __thiscall TLightRollover::Collision(TLightRollover* this, struct TBall*, struct vector_type*, struct vector_type*, float, struct TEdgeSegment*); // idb int __thiscall TLightRollover::Message(TLightRollover* this, int, float); // idb TLightRollover* __thiscall TLightRollover::TLightRollover(TLightRollover* this, struct TPinballTable* a2, int a3); void* TLightRollover::vftable = &TLightRollover::Message; // weak #endif //PINBALL_TLIGHTROLLOVER_H