// // Created by neo on 2019-08-15. // #include "../../pinball.h" #ifndef PINBALL_TKICKOUT_H #define PINBALL_TKICKOUT_H /* 111 */ struct TKickout; void __thiscall TKickout::Collision(TKickout* this, struct TBall*, struct vector_type*, struct vector_type*, float, struct TEdgeSegment*); // idb void __stdcall TKickout::ResetTimerExpired(int, void*); // idb void __stdcall TKickout::TimerExpired(int, void*); // idb int __thiscall TKickout::FieldEffect(TKickout* this, struct TBall*, struct vector_type*); // idb int __thiscall TKickout::Message(TKickout* this, int, float); // idb int __thiscall TKickout::get_scoring(TKickout* this, int); // idb void __thiscall TKickout::put_scoring(TKickout* this, int, int); // idb TKickout* __thiscall TKickout::TKickout(TKickout* this, struct TPinballTable* a2, int a3, struct vector_type* a4); void* TKickout::vftable = &TKickout::Message; // weak #endif //PINBALL_TKICKOUT_H