// // Created by neo on 2019-08-15. // #include "../../pinball.h" #ifndef PINBALL_TFLAGSPINNER_H #define PINBALL_TFLAGSPINNER_H /* 105 */ struct TFlagSpinner; void __stdcall TFlagSpinner::SpinTimer(int, void*); // idb void __thiscall TFlagSpinner::NextFrame(TFlagSpinner* this); // idb int __thiscall TFlagSpinner::Message(TFlagSpinner* this, int, float); // idb int __thiscall TFlagSpinner::get_scoring(TFlagSpinner* this, int); // idb void __thiscall TFlagSpinner::put_scoring(TFlagSpinner* this, int, int); // idb void __thiscall TFlagSpinner::Collision(TFlagSpinner* this, struct TBall*, struct vector_type*, struct vector_type*, float, struct TEdgeSegment*); // idb TFlagSpinner* __thiscall TFlagSpinner::TFlagSpinner(TFlagSpinner* this, struct TPinballTable* a2, int a3); void* TFlagSpinner::vftable = &TFlagSpinner::Message; // weak #endif //PINBALL_TFLAGSPINNER_H