// // Created by neo on 2019-08-15. // #include "../../pinball.h" #ifndef PINBALL_TCOLLISIONCOMPONENT_H #define PINBALL_TCOLLISIONCOMPONENT_H /* 101 */ struct TCollisionComponent; void __thiscall TCollisionComponent::port_draw(TCollisionComponent* __hidden this); // idb void __thiscall TCollisionComponent::Collision(TCollisionComponent* this, struct TBall*, struct vector_type*, struct vector_type*, float, struct TEdgeSegment*); // idb int __thiscall TCollisionComponent::DefaultCollision(TCollisionComponent* this, struct TBall*, struct vector_type*, struct vector_type*); // idb TCollisionComponent* __thiscall TCollisionComponent::TCollisionComponent(TCollisionComponent* this, struct TPinballTable* a2, int a3, int a4); TZmapList* __thiscall TCollisionComponent::~TCollisionComponent(TCollisionComponent* this); void* TCollisionComponent::vftable = &TPinballComponent::Message; // weak #endif //PINBALL_TCOLLISIONCOMPONENT_H