// // Created by neo on 2019-08-15. // #include "../../pinball.h" #ifndef PINBALL_TCIRCLE_H #define PINBALL_TCIRCLE_H /* 99 */ struct TCircle; TCircle* __thiscall TCircle::TCircle(TCircle* this, struct TCollisionComponent* a2, char* a3, unsigned int a4, struct vector_type* a5, float a6); double __thiscall TCircle::FindCollisionDistance(TCircle* this, struct ray_type* a2); void __thiscall TCircle::place_in_grid(TCircle* this); // idb void __thiscall TCircle::EdgeCollision(TCircle* this, struct TBall*, float); // idb void* TCircle::vftable = &TCircle::EdgeCollision; // weak #endif //PINBALL_TCIRCLE_H