cmake_minimum_required(VERSION 3.8) project(3d_pinball_space_cadet) set(CMAKE_CXX_STANDARD 11) set(CMAKE_C_COMPILER, gcc) set(CMAKE_CXX_COMPILER, g++) set(SOURCE_FILES Classes/Objlist/Objlist.cpp Classes/Objlist/objlist.h Classes/TBall/TBall.cpp Classes/TBall/TBall.h Classes/TBlocker/TBlocker.cpp Classes/TBumper/TBumper.cpp Classes/TCircle/TCircle.cpp Classes/TCollisionComponent/TCollisionComponent.cpp Classes/TComponentGroup/TComponentGroup.cpp Classes/TDemo/TDemo.cpp Classes/TDrain/TDrain.cpp Classes/TEdgeBox/TEdgeBox.cpp Classes/TEdgeBox/TEdgeBox.h Classes/TEdgeManager/TEdgeManager.cpp Classes/TEdgeManager/TEdgeManager.h Classes/TEdgeSegment/TEdgeSegment.cpp Classes/TFlagSpinner/TFlagSpinner.cpp Classes/TFlipper/TFlipper.cpp Classes/TFlipperEdge/TFlipperEdge.cpp Classes/TGate/TGate.cpp Classes/THole/THole.cpp Classes/TKickback/TKickback.cpp Classes/TKickout/TKickout.cpp Classes/TLight/TLight.cpp Classes/TLight/TLight.h Classes/TLightBargraph/TLightBargraph.cpp Classes/TLightBargraph/TLightBargraph.h Classes/TlightGroup/TLightGroup.cpp Classes/TlightGroup/TLightGroup.h Classes/TLightRollover/TLightRollover.cpp Classes/TLine/TLine.cpp Classes/TOneWay/TOneWay.cpp Classes/TPinballComponent/TPinballComponent.cpp Classes/TPinballComponent/TPinballComponent.h Classes/TPinballTable/TPinballTable.cpp Classes/TPlunger/TPlunger.cpp Classes/TPopupTarget/TPopupTarget.cpp Classes/TRamp/TRamp.cpp Classes/TRollover/TRollover.cpp Classes/TSink/TSink.cpp Classes/TSoloTarget/TSoloTarget.cpp Classes/TSound/TSound.cpp Classes/TSound/TSound.h Classes/TTableLayer/TTableLayer.cpp Classes/TTextBox/TTextBox.cpp Classes/TTextBoxMessage/TTextBoxMessage.cpp Classes/TTimer/TTimer.cpp Classes/TTripwire/TTripwire.cpp Classes/TWall/TWall.cpp Classes/TZmapList/TZmapList.cpp geometry/edges.cpp geometry/geometry.cpp graphics/flasher.cpp graphics/fullscreen.cpp graphics/graphics.cpp graphics/render.cpp graphics/splash.cpp graphics/timer.cpp partman/loader.cpp partman/partman.cpp sound/midi.cpp sound/sound.cpp about.cpp control.cpp exceptionhandling.cpp help.cpp highscore.cpp lights.cpp memory.cpp missions.cpp objlist.cpp options.cpp pinball.cpp pinball.h score.cpp table.cpp underscore.cpp vectors.cpp wavemix.cpp windows.cpp) add_executable(3d_pinball_space_cadet ${SOURCE_FILES})