// // Created by neo on 2019-08-15. // #include "../../pinball.h" #ifndef PINBALL_PARTMAN_H #define PINBALL_PARTMAN_H struct Partman { signed int loader_error(int a1, int a2); DWORD* loader_default_vsi(DWORD* a1); signed int loader_get_sound_id(int a1); void loader_unload(); int loader_loadfrom(WORD* a1); int loader_query_handle(LPCSTR lpString); signed int loader_query_visual_states(int a1); signed int loader_material(int a1, DWORD* a2); signed int loader_kicker(int a1, DWORD* a2); signed int loader_state_id(int a1, signed int a2); signed int loader_query_visual(int a1, signed int a2, DWORD* a3); int loader_query_name(int a1); int loader_query_float_attribute(int a1, signed int a2, int a3); int loader_query_iattribute(int a1, int a2, DWORD* a3); double loader_play_sound(int a1); }; #endif //PINBALL_PARTMAN_H