Hey, i cloned your repository and tried to get it to compile on Windows 10 using Visual Studio 2019, but it seems that its missing a SDL.h header file aswell as a file called Defs.h
Would it be possible for you to include these files / describe how to set up the project in the readme?
My goal is to compile a version with better resolution and possibly a higher framerate than the original to make it more enjoyable
Hey, i cloned your repository and tried to get it to compile on Windows 10 using Visual Studio 2019, but it seems that its missing a SDL.h header file aswell as a file called Defs.h
Would it be possible for you to include these files / describe how to set up the project in the readme?
My goal is to compile a version with better resolution and possibly a higher framerate than the original to make it more enjoyable
I have to be clear that this disassembly is still a work in progress.
It's by no means compile-able right now, and unfortunately, I haven't worked on this for some time - I am looking forward to doing so soon.
You are welcome to make changes to the code and open a pull request when necessary
Thanks
I have to be clear that this disassembly is still a work in progress.
It's by no means compile-able right now, and unfortunately, I haven't worked on this for some time - I am looking forward to doing so soon.
You are welcome to make changes to the code and open a pull request when necessary
Thanks
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Hey, i cloned your repository and tried to get it to compile on Windows 10 using Visual Studio 2019, but it seems that its missing a SDL.h header file aswell as a file called Defs.h
Would it be possible for you to include these files / describe how to set up the project in the readme?
My goal is to compile a version with better resolution and possibly a higher framerate than the original to make it more enjoyable
I have to be clear that this disassembly is still a work in progress.
It's by no means compile-able right now, and unfortunately, I haven't worked on this for some time - I am looking forward to doing so soon.
You are welcome to make changes to the code and open a pull request when necessary
Thanks
Thank you for your support - please visit @k4zmu2a/SpaceCadetPinball for a working version