Factor out pinball.h to class structure

This commit is contained in:
Sydney Biscuit committed 2019-08-17 07:47:00 -07:00
1 parent 502debbe6c
commit e1075d2bc5
78 files changed
+582 -1324

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@@ -767,7 +767,7 @@ int i; // [esp+1Ch] [ebp+Ch]
v3 = this;
TPinballComponent::TPinballComponent(this, a2, a3, 0);
*(_DWORD *)v3 = &TLightGroup::`vftable';
*(_DWORD *)v3 = &TLightGroup::`vftable`;
objlist_class::objlist_class((TLightGroup *)((char *)v3 + 42), 4, 4);
*(_DWORD *)((char *)v3 + 70) = 0;
*(_DWORD *)((char *)v3 + 66) = 0;
@@ -786,7 +786,7 @@ objlist_class::Add((TLightGroup *)((char *)v3 + 42), (void *)v5);
}
return v3;
}
// 1001A60: using guessed type void *TLightGroup::`vftable';
// 1001A60: using guessed type void *TLightGroup::`vftable`;
//----- (0100AE4C) --------------------------------------------------------
TLightGroup *__thiscall TLightGroup::`vector deleting destructor'(TLightGroup *this, char a2)