Factor out pinball.h to class structure
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@@ -38,7 +38,7 @@ TTimer *v3; // esi
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v3 = this;
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TPinballComponent::TPinballComponent(this, a2, a3, 1);
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*(_DWORD *)((char *)v3 + 42) = 0;
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*(_DWORD *)v3 = &TTimer::`vftable';
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*(_DWORD *)v3 = &TTimer::`vftable`;
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return v3;
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}
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// 10027BC: using guessed type void *TTimer::`vftable';
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// 10027BC: using guessed type void *TTimer::`vftable`;
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