Factor out pinball.h to class structure
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502debbe6c
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78 files changed
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@@ -14,7 +14,7 @@ v3 = this;
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TPinballComponent::TPinballComponent(this, a2, a3, 1);
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v4 = a3 == 0;
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v5 = a3 < 0;
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*(_DWORD *)v3 = &TTextBox::`vftable';
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*(_DWORD *)v3 = &TTextBox::`vftable`;
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*(_DWORD *)((char *)v3 + 42) = 0;
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*(_DWORD *)((char *)v3 + 46) = 0;
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*(_DWORD *)((char *)v3 + 50) = 0;
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@@ -38,7 +38,7 @@ v8 = *v6;
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}
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return v3;
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}
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// 10023B4: using guessed type void *TTextBox::`vftable';
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// 10023B4: using guessed type void *TTextBox::`vftable`;
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// 10253C4: using guessed type struct score_msg_font_type *score_msg_fontp;
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//----- (01014143) --------------------------------------------------------
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@@ -124,7 +124,7 @@ int v4; // edi
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v1 = this;
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v2 = *(_DWORD *)((char *)this + 58);
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*(_DWORD *)this = &TTextBox::`vftable';
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*(_DWORD *)this = &TTextBox::`vftable`;
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if ( v2 )
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{
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if ( v2 != -1 )
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@@ -145,7 +145,7 @@ while ( v4 );
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}
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return TPinballComponent::~TPinballComponent(v1);
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}
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// 10023B4: using guessed type void *TTextBox::`vftable';
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// 10023B4: using guessed type void *TTextBox::`vftable`;
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//----- (01014269) --------------------------------------------------------
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void __usercall TTextBox::Draw(TTextBox *this@<ecx>, int a2@<ebx>)
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