Factor out pinball.h to class structure
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@@ -124,10 +124,10 @@ int v4; // eax
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v3 = this;
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TCollisionComponent::TCollisionComponent(this, a2, a3, 1);
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*(_DWORD *)v3 = &TPopupTarget::`vftable';
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*(_DWORD *)v3 = &TPopupTarget::`vftable`;
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v4 = *(_DWORD *)loader_query_float_attribute(a3, 0, 407);
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*(_DWORD *)((char *)v3 + 78) = 0;
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*(_DWORD *)((char *)v3 + 82) = v4;
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return v3;
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}
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// 10025A4: using guessed type void *TPopupTarget::`vftable';
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// 10025A4: using guessed type void *TPopupTarget::`vftable`;
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