Factor out pinball.h to class structure

This commit is contained in:
Sydney Biscuit committed 2019-08-17 07:47:00 -07:00
1 parent 502debbe6c
commit e1075d2bc5
78 files changed
+582 -1324

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@@ -83,7 +83,7 @@ int v17; // [esp+68h] [ebp-8h]
v3 = 0;
v4 = this;
TCollisionComponent::TCollisionComponent(this, a2, a3, 0);
*(_DWORD *)v4 = &TOneway::`vftable';
*(_DWORD *)v4 = &TOneway::`vftable`;
loader_query_visual(a3, 0, &v10);
if ( v11 == 2 )
{
@@ -116,7 +116,7 @@ objlist_class::Add((TOneway *)((char *)v4 + 42), *(void **)((char *)v4 + 82));
}
return v4;
}
// 1002530: using guessed type void *TOneway::`vftable';
// 1002530: using guessed type void *TOneway::`vftable`;
//----- (0101AAA7) --------------------------------------------------------
TOneway *__thiscall TOneway::`scalar deleting destructor`(TOneway *this, char a2)