Factor out pinball.h to class structure

This commit is contained in:
Sydney Biscuit committed 2019-08-17 07:47:00 -07:00
1 parent 502debbe6c
commit e1075d2bc5
78 files changed
+582 -1324

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+2 -2
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@@ -41,7 +41,7 @@ int v8; // [esp+40h] [ebp-Ch]
v3 = this;
TCollisionComponent::TCollisionComponent(this, a2, a3, 1);
*(_DWORD *)v3 = &TGate::`vftable';
*(_DWORD *)v3 = &TGate::`vftable`;
loader_query_visual(a3, 0, &v6);
*(_DWORD *)((char *)v3 + 78) = v7;
*(_DWORD *)((char *)v3 + 82) = v8;
@@ -51,4 +51,4 @@ render_sprite_set_bitmap(*(_DWORD **)((char *)v3 + 26), *(_DWORD *)(*(_DWORD *)(
control_handler(1024, v3);
return v3;
}
// 10025F8: using guessed type void *TGate::`vftable';
// 10025F8: using guessed type void *TGate::`vftable`;