Factor out pinball.h to class structure
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@@ -8,9 +8,9 @@ TEdgeSegment *result; // eax
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result = this;
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*((_DWORD *)this + 1) = a2;
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*((_DWORD *)this + 2) = a3;
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*(_DWORD *)this = &TEdgeSegment::`vftable';
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*(_DWORD *)this = &TEdgeSegment::`vftable`;
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*(_DWORD *)((char *)this + 17) = a4;
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*((_BYTE *)this + 12) = 0;
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return result;
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}
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// 1002444: using guessed type void *TEdgeSegment::`vftable';
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// 1002444: using guessed type void *TEdgeSegment::`vftable`;
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