Factor out pinball.h to class structure

This commit is contained in:
Sydney Biscuit committed 2019-08-17 07:47:00 -07:00
1 parent 502debbe6c
commit e1075d2bc5
78 files changed
+582 -1324

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@@ -7,14 +7,14 @@ TCircle *v6; // ebx
v6 = this;
TEdgeSegment::TEdgeSegment(this, a2, a3, a4);
*(_DWORD *)v6 = &TCircle::`vftable';
*(_DWORD *)v6 = &TCircle::`vftable`;
*(float *)((char *)v6 + 33) = a6 * a6;
*(_DWORD *)((char *)v6 + 21) = *(_DWORD *)a5;
*(_DWORD *)((char *)v6 + 25) = *((_DWORD *)a5 + 1);
*(_DWORD *)((char *)v6 + 29) = *((_DWORD *)a5 + 2);
return v6;
}
// 1002454: using guessed type void *TCircle::`vftable';
// 1002454: using guessed type void *TCircle::`vftable`;
//----- (010158D6) --------------------------------------------------------
double __thiscall TCircle::FindCollisionDistance(TCircle *this, struct ray_type *a2)