add partman.h and parman.cpp, begin migrate to class. add sdl headers to cmake
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@@ -48,10 +48,13 @@ TPinballComponent* TPinballComponent::TPinballComponent(TPinballTable* a2, int a
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*((_BYTE*)this + 5) = 0;
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*(DWORD*)((char*)this + 30) = a2;
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*(DWORD*)((char*)this + 26) = 0;
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if (a2)
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objlist_class::Add((struct TPinballTable*)((char*)a2 + 250), (void*)this);
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if (a3 >= 0)
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* (DWORD*)((char*)this + 10) = loader_query_name(a3);
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if (a4 && a3 >= 0)
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{
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this.v33 = loader_query_visual_states(a3);
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