Comprehensive Decompile/Organization
IDA Pro / Hex Rays Decompiler Organized source by C/C++ [Class] and by prefix
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@@ -0,0 +1,54 @@
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#include "../../pinball.h"
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//----- (010163DB) --------------------------------------------------------
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int __thiscall TGate::Message(TGate *this, int a2, float a3)
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{
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TGate *v3; // esi
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int v4; // eax
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_DWORD *v5; // ST00_4
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v3 = this;
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if ( a2 != 1020 )
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{
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if ( a2 == 53 )
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{
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v5 = *(_DWORD **)((char *)this + 26);
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*((_BYTE *)this + 5) = 0;
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render_sprite_set_bitmap(v5, 0);
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loader_play_sound(*(_DWORD *)((char *)v3 + 82));
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}
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else if ( a2 == 54 || a2 == 1024 )
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{
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v4 = *(_DWORD *)((char *)this + 34);
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*((_BYTE *)this + 5) = 1;
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render_sprite_set_bitmap(*(_DWORD **)((char *)this + 26), *(_DWORD *)(*(_DWORD *)(v4 + 4) + 8));
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if ( a2 == 54 )
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loader_play_sound(*(_DWORD *)((char *)v3 + 78));
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}
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control_handler(a2, v3);
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}
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return 0;
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}
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//----- (010196E5) --------------------------------------------------------
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TGate *__thiscall TGate::TGate(TGate *this, struct TPinballTable *a2, int a3)
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{
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TGate *v3; // esi
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int v4; // eax
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char v6; // [esp+4h] [ebp-48h]
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int v7; // [esp+3Ch] [ebp-10h]
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int v8; // [esp+40h] [ebp-Ch]
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v3 = this;
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TCollisionComponent::TCollisionComponent(this, a2, a3, 1);
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*(_DWORD *)v3 = &TGate::`vftable';
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loader_query_visual(a3, 0, &v6);
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*(_DWORD *)((char *)v3 + 78) = v7;
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*(_DWORD *)((char *)v3 + 82) = v8;
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v4 = *(_DWORD *)((char *)v3 + 34);
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*((_BYTE *)v3 + 5) = 1;
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render_sprite_set_bitmap(*(_DWORD **)((char *)v3 + 26), *(_DWORD *)(*(_DWORD *)(v4 + 4) + 8));
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control_handler(1024, v3);
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return v3;
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}
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// 10025F8: using guessed type void *TGate::`vftable';
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